Thumbs upKnife Damage/Range Hack!!

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Knife Damage/Range Hack!!
CODE REMOVED!!

CREDITS TO:
Swiftdude - Hack Base Owner
Thanks, man! Great post. I will be able to learn from this!
np dude!!!!...
why are you posting this ?
nothing!!!!....
lol thx --' anyway i tried this all
#define WeaponMgr 0xA287A8
#define BigRange 0x24b8
#define KnifeRate 0x24a8
#define KnifeRange 0x24a8
#define KnifeAttack 0xa48
#define KnifeDamage 0xb4c
#define BigDamage 0xb58
#define GunKnifeDamagerate 0xad4
#define GunKnifeDamage 0x2538
#define GunKnifeRange 0x2534
#define WeaponRange 0x7EC
#define KnifeRangeWork 0x24c4
#define DamageFactorByDistance 0x814
#define AmmoDamage 0x7f8
#define GunKnifeAttack 0x2E0
#define KnifeAttack1 0x1FC
#define KnifeAttack2 0x1F8
#define KnifeAttack3 0x2E0
#define KnifeAttack4 0x240

but not working ;D
Lol i think ithis isnt gonna work
i mean u just changed Define grenades to define knives lol
Quote Originally Posted by Fly3r View Post
Lol i think ithis isnt gonna work
i mean u just changed Define grenades to define knives lol
check this its different to grenades log!!!...
#define grenades ((i==6)||(i==7)||(i==8)||(i==64)||(i==100)||(i==12 6)||(i==135)||(i==209)||(i==210)||(i==240)||(i==26 3)||(i==272)||(i==338)||(i==382)||(i==383)||(i==38 4))

#define knifes ((i==5)||(i==35)||(i==74)||(i==132)||(i==239)||(i= =372)||(i==381))
wrong haha
nothing is right
WeaponLog have 500 or more items,500+
and knifes and Grenades are in the Weaponlog also
So if we define only the knifes, it gonna work for that I/ID's => Knifes
===> Cuz we need them.
IF you would c/p this, will it work? And could I have a great injector for crossfire?
Quote Originally Posted by AskAndHelp View Post
IF you would c/p this, will it work? And could I have a great injector for crossfire?
lol he asked xD
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