All FX's (Listed with Map Name)

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All FX's (Listed with Map Name)
Well, I took time to make an list with FX's.
They haven't been tested but I am almost 110% sure that they all work.

(NOTE: This are the precache once. The not precache will come much much later.)

Credits:
Horatio Caine.
Made a program to make the list.

Me for finding and sharing.
Image:


Scans:
Scan 1
Scan 2
Map FX.rarattachment deleted · 193 downloads before removal
I guess its the same.
(Sorry then)

Here is from 1 map:
Code:
fire/jet_afterburner
smoke/jet_contrail
misc/fluorescent_spotlight
misc/insects_carcass_runner
fire/firelp_med_pm
fire/firelp_small_pm
fire/firelp_small_pm_a
misc/trash_spiral_runner
misc/leaves_fall_gentlewind
smoke/hallway_smoke_light
smoke/room_smoke_200
smoke/car_damage_whitesmoke
smoke/car_damage_blacksmoke
smoke/car_damage_blacksmoke_fire
explosions/small_vehicle_explosion
props/car_glass_large
props/car_glass_med
props/car_glass_headlight
props/car_glass_brakelight
explosions/airconditioner_ex_explode
explosions/transformer_spark_runner
fire/transformer_small_blacksmoke_fire
explosions/transformer_explosion
props/electricbox4_explode
misc/light_fluorescent_single_blowout_runner
misc/light_blowout_swinging_runner
props/mirror_shatter_large
props/mirror_dt_panel_large_broken
explosions/ceiling_fan_explosion
explosions/water_collector_explosion
explosions/tv_explosion
props/mirror_shatter
props/mirror_dt_panel_broken
props/oxygen_tank01_cap
distortion/oxygen_tank_leak
explosions/oxygen_tank01_explosion
props/oxygen_tank02_cap
explosions/oxygen_tank02_explosion
fire/transformer_blacksmoke_fire
props/firehydrant_leak
props/firehydrant_exp
props/firehydrant_spray_10sec
props/news_stand_paper_spill
props/news_stand_explosion
props/news_stand_paper_spill_shatter
props/garbage_spew_des
props/garbage_spew
fire/firelp_barrel_pm
misc/fluorescent_glow
misc/light_glow_white_bulb
misc/thermal_beacon_inverted
explosions/aerial_explosion_large
smoke/angel_flare_geotrail
smoke/angel_flare_swirl_runner
misc/ac130_cloud
misc/ir_beacon_coop
explosions/aerial_explosion_ac130_coop
misc/flares_cobra
misc/aircraft_light_wingtip_red
misc/aircraft_light_white_blink
misc/aircraft_light_red_blink
fire/jet_engine_ac130
muzzleflashes/ac130_105mm
muzzleflashes/ac130_40mm
explosions/helicopter_explosion_cobra_low
fire/fire_smoke_trail_l
explosions/clusterbomb
explosions/artilleryexp_dirt_brown
explosions/wall_explosion_pm_a
explosions/stealth_bomb_mp
fire/jet_afterburner_harrier_damaged
explosions/aerial_explosion_harrier
fire/jet_afterburner_harrier
explosions/tanker_explosion
explosions/helicopter_explosion_secondary_small
explosions/aerial_explosion
smoke/smoke_trail_white_heli
fire/fire_smoke_trail_l_emitter
smoke/smoke_trail_white_heli_emitter
smoke/smoke_trail_black_heli_emitter
misc/aircraft_light_wingtip_green
treadfx/heli_dust_default
treadfx/heli_water
explosions/aerial_explosion_cobra_low_mp
explosions/helicopter_explosion_pavelow
explosions/aerial_explosion_pavelow_mp
explosions/helicopter_explosion_mi28_flying
explosions/aerial_explosion_mi28_flying_mp
explosions/helicopter_explosion_hind_chernobyl
explosions/aerial_explosion_hind_chernobyl_mp
explosions/helicopter_explosion_apache
explosions/aerial_explosion_apache_mp
explosions/aerial_explosion_littlebird_mp
smoke/sentry_turret_overheat_smoke
explosions/sentry_gun_explosion
explosions/emp_flash_mp
explosions/player_death_nuke
explosions/player_death_nuke_flash
dust/nuke_aftermath_mp
misc/flare_ambient
misc/flare_ambient_green
explosions/oxygen_tank_explosion
props/barrelexp
impacts/large_metalhit_1
props/cash_player_drop
/approved

No Problem.
could you combine fx's , models and sounds and sticky them? i think this is really usefull would be disepointed if they snowed under after 2 weeks...

@Moto
Quote Originally Posted by cgallagher21 View Post
@pyrozombie I dont think they have to be stickied.
I suggested Moto to add them (models)
With the GSC modding codes thread.
(Because they are based on the same thing)
Quote Originally Posted by Jorndel View Post
I suggested Moto to add them (models)
With the GSC modding codes thread.
(Because they are based on the same thing)
Nice idea, how did you find those Fx's? Just searched for them in every gsc file?
Quote Originally Posted by TechnoX View Post
Nice idea, how did you find those Fx's? Just searched for them in every gsc file?
In console: logfile 2 and then "configstrings", go to your game directory, in main you will see console_mp.txt, look inside.
Quote Originally Posted by Yamato View Post
In console: logfile 2 and then "configstrings", go to your game directory, in main you will see console_mp.txt, look inside.
Thx mate
@Jorndel

What did you want me to do?
Posts 113 of 13 · Page 1 of 1

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