Automatic D3D9 Pointer Return

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Automatic D3D9 Pointer Return
What is the correct return for the automatic D3D9 pointer thread. Mine was return 0;. @DeadLinez said that return 0; causes my hack to crash 2 minutes in game. I tried it and it crashed, so I turned return 0; to return 1; and it still crashed. I turned the function into a void and dropped the return and it still won't work longer than 2 minutes in game.

Windows 7 64 Bit.

Any solution ideas?
I never said it was because of the return..*sigh* i said your hook was detected.
Quote Originally Posted by DeadLinez View Post
I never said it was because of the return..*sigh* i said your hook was detected.
? Wow Ok thanks, I was confused because you put the comment right next to return 0; .
If its a Void then it can't return a value, if its not then it must return a value. Anyway theres got to be a hundred "automatic D3D9 pointer threads", but mine returns 0
Quote Originally Posted by markoj View Post
If its a Void then it can't return a value, if its not then it must return a value. Anyway theres got to be a hundred "automatic D3D9 pointer threads", but mine returns 0
mine returns 9000.
Quote Originally Posted by Stephen View Post


mine returns 9000.
Mines OVER 9000 >=)

But honestly, idk what u are talking about :O
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