Posts 1–8 of 8 · Page 1 of 1
Updated Addresses [7/7]
Manually found by me, will post more later, credits to geek4ever for the dorks
Code:
#define MapColor1 0xBD33B8
#define MapColor2 0xBD33B4
#define MapColor3 0xBD33B0
#define FullBright1 0xBD3388
#define FullBright2 0xBD3384
#define FullBright3 0xBD3380
#define GlassWalls 0xBD3320
#define NearFog 0xBD3448
#define FarFog 0xBD3450
#define FogColor1 0xBD33D0
#define FogColor2 0xBD33CC
#define FogColor3 0xBD33C8
#define WaterShallowColor1 0xAEF1E4
#define WaterShallowColor2 0xAEF1E0
#define WaterShallowColor3 0xAEF1DC
#define WaterDeepColor1 0xAEF1F0
#define WaterDeepColor2 0xAEF1EC
#define WaterDeepColor3 0xAEF1E8
#define WaterScrollX 0xAEF1C4
#define WaterScrollY 0xAEF1C8
#define Speed 0xBCC640
#define 5thSlot 0x1021A4h
ty bro i was looking sth like that
More addys here:
Code:
#define ADR_PTR_PLAYERPOINTER 0x00D4A730//-
#define ADR_PTR_SERVERPOINTER 0x00C46960//-
#define ADR_PTR_BASEPOINTER 0x00C7F708//-
#define ADR_PTR_CLASSBASE 0x00C812A8//
#define ADR_PTR_TEAMBASE 0x00C813DC//
#define ADR_OFS_X 0x102E0
#define ADR_OFS_Y 0x102F0
#define ADR_OFS_Z 0x102E8
#define ADR_OFS_NORECOIL1 0xC43C
#define ADR_OFS_NORECOIL2 0xC440
#define ADR_OFS_NORECOIL3 0xC444
#define ADR_OFS_ROOMMASTER 0xFD148
#define ADR_OFS_SUPERMASTER 0xFCD30
#define ADR_OFS_GRAVITY 0xC49C
#define ADR_OFS_NFD 0x102C8
#define ADR_OFS_PREMIUM1 0x57C
#define ADR_OFS_PREMIUM2 0x580
#define ADR_OFS_LEVEL 0x0011A288
#define ADR_OFS_DINAR 0x0011A298
#define ADR_OFS_1SLOT 0x1021A0
#define ADR_OFS_2SLOT 0x1021A1
#define ADR_OFS_3SLOT 0x1021A2
#define ADR_OFS_4SLOT 0x1021A3
#define ADR_OFS_5SLOT 0x1021A4
#define ADR_OFS_6SLOT 0x1021A5
#define ADR_OFS_7SLOT 0x1021A6
#define ADR_OFS_8SLOT 0x1021A7
#define ADR_OFS_WEAPON1 0x10100
#define ADR_OFS_WEAPON2 0x101D2
#define ADR_OFS_WEAPON3 0x101D0
#define ADR_OFS_MAXPLAYERS 0x000FCD1C
#define ADR_OFS_LOADUSER 0x000F99B8
#define ADR_OFS_PLAYERSIZE 0x00001CF0
#define ADR_OFS_PLAYERSLOT 0x11B7E8
#define ADR_OFS_M134_WAIT 0x*****//-Thx to Yazzn
#define ADR_OFS_PLAYERSTATE 0xC4B4
#define ADR_OFS_GAME_MODE 0xFC8C0
#define ADR_OFS_PLAYERSTATE_2 0xC4BC
//--------MEMORY-----------
#define ADR_MEM_NOSPREAD 0xBD0A44//
#define ADR_MEM_NOSPREAD_SUPER 0xA59E10//
#define ADR_MEM_NOBOUNDS1 0xBF7AC4//
#define ADR_MEM_NOBOUNDS2 (ADR_MEM_NOBOUNDS1+0x4)//
#define ADR_MEM_NOBOUNDS3 (ADR_MEM_NOBOUNDS2+0x4)//
#define ADR_MEM_FASTLOCKON 0xBCD50C//
#define ADR_MEM_FASTAMMO 0xBD09BC//
#define ADR_MEM_FASTHEALTH (ADR_MEM_FASTAMMO+0x8)//
#define ADR_MEM_FASTFLAG (ADR_MEM_FASTAMMO+0xC)//
#define ADR_MEM_FASTREPAIR (ADR_MEM_FASTFLAG+0x4)//
#define ADR_MEM_IMDRUNK 0xBFC8E0//
#define ADR_MEM_SPEED 0xA6743C//
#define ADR_MEM_NOWATER 0xBD3430//
#define ADR_MEM_NOWATER2 0xBD3434//
#define ADR_MEM_NOSPAWN1 0xC00758//
#define ADR_MEM_NOSPAWN2 (ADR_MEM_NOSPAWN1+0x4)//
#define ADR_MEM_NOSPAWN3 (ADR_MEM_NOSPAWN2+0x4)//
#define ADR_MEM_VIEWANGLES 0xBCC63C//
#define ADR_MEM_SCOPE 0xAEF120//
#define ADR_MEM_SCOPESIZE 0xAEF128//
#define ADR_MEM_VIRTUAL_CAMERA_Z 0xA56CC4//
#define ADR_MEM_PLANTANYWHERE 0xBCD4E0//
#define ADR_MEM_NOWEAPONGRAVITY 0xA59D58//
#define ADR_MEM_STAMINA_1 0xA579C0//-Not sure
#define ADR_MEM_STAMINA_2 0xA579C4//-Not sure
#define ADR_MEM_STAMINA_3 0xA579E4//-Not sure
#define ADR_MEM_SWIM_ADR1 0x******//-Private
#define ADR_MEM_SWIM_ADR2 0x******//-Private
#define ADR_MEM_DEATH_KILL 0x******//-Thx to yazzn
#define ADR_MEM_ANTIAFK 0xBCD520//
credits me and xCyniu

Originally Posted by
DeadLinez
More addys here:
Code:
#define ADR_PTR_PLAYERPOINTER 0x00D4A730//-
#define ADR_PTR_SERVERPOINTER 0x00C46960//-
#define ADR_PTR_BASEPOINTER 0x00C7F708//-
#define ADR_PTR_CLASSBASE 0x00C812A8//
#define ADR_PTR_TEAMBASE 0x00C813DC//
#define ADR_OFS_X 0x102E0
#define ADR_OFS_Y 0x102F0
#define ADR_OFS_Z 0x102E8
#define ADR_OFS_NORECOIL1 0xC43C
#define ADR_OFS_NORECOIL2 0xC440
#define ADR_OFS_NORECOIL3 0xC444
#define ADR_OFS_ROOMMASTER 0xFD148
#define ADR_OFS_SUPERMASTER 0xFCD30
#define ADR_OFS_GRAVITY 0xC49C
#define ADR_OFS_NFD 0x102C8
#define ADR_OFS_PREMIUM1 0x57C
#define ADR_OFS_PREMIUM2 0x580
#define ADR_OFS_LEVEL 0x0011A288
#define ADR_OFS_DINAR 0x0011A298
#define ADR_OFS_1SLOT 0x1021A0
#define ADR_OFS_2SLOT 0x1021A1
#define ADR_OFS_3SLOT 0x1021A2
#define ADR_OFS_4SLOT 0x1021A3
#define ADR_OFS_5SLOT 0x1021A4
#define ADR_OFS_6SLOT 0x1021A5
#define ADR_OFS_7SLOT 0x1021A6
#define ADR_OFS_8SLOT 0x1021A7
#define ADR_OFS_WEAPON1 0x10100
#define ADR_OFS_WEAPON2 0x101D2
#define ADR_OFS_WEAPON3 0x101D0
#define ADR_OFS_MAXPLAYERS 0x000FCD1C
#define ADR_OFS_LOADUSER 0x000F99B8
#define ADR_OFS_PLAYERSIZE 0x00001CF0
#define ADR_OFS_PLAYERSLOT 0x11B7E8
#define ADR_OFS_M134_WAIT 0x*****//-Thx to Yazzn
#define ADR_OFS_PLAYERSTATE 0xC4B4
#define ADR_OFS_GAME_MODE 0xFC8C0
#define ADR_OFS_PLAYERSTATE_2 0xC4BC
//--------MEMORY-----------
#define ADR_MEM_NOSPREAD 0xBD0A44//
#define ADR_MEM_NOSPREAD_SUPER 0xA59E10//
#define ADR_MEM_NOBOUNDS1 0xBF7AC4//
#define ADR_MEM_NOBOUNDS2 (ADR_MEM_NOBOUNDS1+0x4)//
#define ADR_MEM_NOBOUNDS3 (ADR_MEM_NOBOUNDS2+0x4)//
#define ADR_MEM_FASTLOCKON 0xBCD50C//
#define ADR_MEM_FASTAMMO 0xBD09BC//
#define ADR_MEM_FASTHEALTH (ADR_MEM_FASTAMMO+0x8)//
#define ADR_MEM_FASTFLAG (ADR_MEM_FASTAMMO+0xC)//
#define ADR_MEM_FASTREPAIR (ADR_MEM_FASTFLAG+0x4)//
#define ADR_MEM_IMDRUNK 0xBFC8E0//
#define ADR_MEM_SPEED 0xA6743C//
#define ADR_MEM_NOWATER 0xBD3430//
#define ADR_MEM_NOWATER2 0xBD3434//
#define ADR_MEM_NOSPAWN1 0xC00758//
#define ADR_MEM_NOSPAWN2 (ADR_MEM_NOSPAWN1+0x4)//
#define ADR_MEM_NOSPAWN3 (ADR_MEM_NOSPAWN2+0x4)//
#define ADR_MEM_VIEWANGLES 0xBCC63C//
#define ADR_MEM_SCOPE 0xAEF120//
#define ADR_MEM_SCOPESIZE 0xAEF128//
#define ADR_MEM_VIRTUAL_CAMERA_Z 0xA56CC4//
#define ADR_MEM_PLANTANYWHERE 0xBCD4E0//
#define ADR_MEM_NOWEAPONGRAVITY 0xA59D58//
#define ADR_MEM_STAMINA_1 0xA579C0//-Not sure
#define ADR_MEM_STAMINA_2 0xA579C4//-Not sure
#define ADR_MEM_STAMINA_3 0xA579E4//-Not sure
#define ADR_MEM_SWIM_ADR1 0x******//-Private
#define ADR_MEM_SWIM_ADR2 0x******//-Private
#define ADR_MEM_DEATH_KILL 0x******//-Thx to yazzn
#define ADR_MEM_ANTIAFK 0xBCD520//
credits me and xCyniu
omg nice can u tell me a good program to dump Warrock ? kernel detective fails for me

Originally Posted by
aLcohoL_95
omg nice can u tell me a good program to dump Warrock ? kernel detective fails for me
Try CHimpREC


Originally Posted by
Naruto Boy
Try CHimpREC

ok ty will check itthanks, finally found this, keep up the good work
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