Updated Addresses [7/7]

Posts 1–8 of 8 · Page 1 of 1
Updated Addresses [7/7]
Manually found by me, will post more later, credits to geek4ever for the dorks
Code:
#define MapColor1 0xBD33B8
#define MapColor2 0xBD33B4
#define MapColor3 0xBD33B0
#define FullBright1 0xBD3388
#define FullBright2 0xBD3384
#define FullBright3 0xBD3380
#define GlassWalls 0xBD3320
#define NearFog 0xBD3448
#define FarFog 0xBD3450
#define FogColor1 0xBD33D0
#define FogColor2 0xBD33CC
#define FogColor3 0xBD33C8
#define WaterShallowColor1 0xAEF1E4
#define WaterShallowColor2 0xAEF1E0
#define WaterShallowColor3 0xAEF1DC
#define WaterDeepColor1 0xAEF1F0
#define WaterDeepColor2 0xAEF1EC
#define WaterDeepColor3 0xAEF1E8
#define WaterScrollX 0xAEF1C4
#define WaterScrollY 0xAEF1C8
#define Speed 0xBCC640
#define 5thSlot 0x1021A4h
ty bro i was looking sth like that
More addys here:
Code:
#define ADR_PTR_PLAYERPOINTER                                0x00D4A730//-
#define ADR_PTR_SERVERPOINTER                                0x00C46960//-
#define ADR_PTR_BASEPOINTER                                  0x00C7F708//-
#define ADR_PTR_CLASSBASE                                    0x00C812A8//
#define ADR_PTR_TEAMBASE                                     0x00C813DC//

#define ADR_OFS_X                                            0x102E0
#define ADR_OFS_Y                                            0x102F0
#define ADR_OFS_Z                                            0x102E8
#define ADR_OFS_NORECOIL1                                    0xC43C
#define ADR_OFS_NORECOIL2                                    0xC440
#define ADR_OFS_NORECOIL3                                    0xC444
#define ADR_OFS_ROOMMASTER                                   0xFD148
#define ADR_OFS_SUPERMASTER                                  0xFCD30
#define ADR_OFS_GRAVITY                                      0xC49C
#define ADR_OFS_NFD                                          0x102C8
#define ADR_OFS_PREMIUM1                                     0x57C
#define ADR_OFS_PREMIUM2                                     0x580
#define ADR_OFS_LEVEL                                        0x0011A288
#define ADR_OFS_DINAR                                        0x0011A298
#define ADR_OFS_1SLOT                                        0x1021A0
#define ADR_OFS_2SLOT                                        0x1021A1
#define ADR_OFS_3SLOT                                        0x1021A2
#define ADR_OFS_4SLOT                                        0x1021A3
#define ADR_OFS_5SLOT                                        0x1021A4
#define ADR_OFS_6SLOT                                        0x1021A5
#define ADR_OFS_7SLOT                                        0x1021A6
#define ADR_OFS_8SLOT                                        0x1021A7
#define ADR_OFS_WEAPON1                                      0x10100
#define ADR_OFS_WEAPON2                                      0x101D2
#define ADR_OFS_WEAPON3                                      0x101D0
#define ADR_OFS_MAXPLAYERS                                   0x000FCD1C
#define ADR_OFS_LOADUSER                                     0x000F99B8
#define ADR_OFS_PLAYERSIZE                                   0x00001CF0
#define ADR_OFS_PLAYERSLOT                                   0x11B7E8
#define ADR_OFS_M134_WAIT                                    0x*****//-Thx to Yazzn
#define ADR_OFS_PLAYERSTATE                                  0xC4B4
#define ADR_OFS_GAME_MODE                                    0xFC8C0
#define ADR_OFS_PLAYERSTATE_2                                0xC4BC

//--------MEMORY-----------
#define ADR_MEM_NOSPREAD                                     0xBD0A44//
#define ADR_MEM_NOSPREAD_SUPER                               0xA59E10//
#define ADR_MEM_NOBOUNDS1                                    0xBF7AC4//
#define ADR_MEM_NOBOUNDS2                                    (ADR_MEM_NOBOUNDS1+0x4)//
#define ADR_MEM_NOBOUNDS3                                    (ADR_MEM_NOBOUNDS2+0x4)//
#define ADR_MEM_FASTLOCKON                                   0xBCD50C//
#define ADR_MEM_FASTAMMO                                     0xBD09BC//
#define ADR_MEM_FASTHEALTH                                   (ADR_MEM_FASTAMMO+0x8)//
#define ADR_MEM_FASTFLAG                                     (ADR_MEM_FASTAMMO+0xC)//
#define ADR_MEM_FASTREPAIR                                   (ADR_MEM_FASTFLAG+0x4)//
#define ADR_MEM_IMDRUNK                                      0xBFC8E0//
#define ADR_MEM_SPEED                                        0xA6743C//
#define ADR_MEM_NOWATER                                      0xBD3430//
#define ADR_MEM_NOWATER2                                     0xBD3434//
#define ADR_MEM_NOSPAWN1                                     0xC00758//
#define ADR_MEM_NOSPAWN2                                     (ADR_MEM_NOSPAWN1+0x4)//
#define ADR_MEM_NOSPAWN3                                     (ADR_MEM_NOSPAWN2+0x4)//
#define ADR_MEM_VIEWANGLES                                   0xBCC63C//
#define ADR_MEM_SCOPE                                        0xAEF120//
#define ADR_MEM_SCOPESIZE                                    0xAEF128//
#define ADR_MEM_VIRTUAL_CAMERA_Z                             0xA56CC4//
#define ADR_MEM_PLANTANYWHERE                                0xBCD4E0//
#define ADR_MEM_NOWEAPONGRAVITY                              0xA59D58//
#define ADR_MEM_STAMINA_1                                    0xA579C0//-Not sure
#define ADR_MEM_STAMINA_2                                    0xA579C4//-Not sure
#define ADR_MEM_STAMINA_3                                    0xA579E4//-Not sure
#define ADR_MEM_SWIM_ADR1                                    0x******//-Private
#define ADR_MEM_SWIM_ADR2                                    0x******//-Private
#define ADR_MEM_DEATH_KILL                                   0x******//-Thx to yazzn
#define ADR_MEM_ANTIAFK                                      0xBCD520//
credits me and xCyniu
Quote Originally Posted by DeadLinez View Post
More addys here:
Code:
#define ADR_PTR_PLAYERPOINTER                                0x00D4A730//-
#define ADR_PTR_SERVERPOINTER                                0x00C46960//-
#define ADR_PTR_BASEPOINTER                                  0x00C7F708//-
#define ADR_PTR_CLASSBASE                                    0x00C812A8//
#define ADR_PTR_TEAMBASE                                     0x00C813DC//

#define ADR_OFS_X                                            0x102E0
#define ADR_OFS_Y                                            0x102F0
#define ADR_OFS_Z                                            0x102E8
#define ADR_OFS_NORECOIL1                                    0xC43C
#define ADR_OFS_NORECOIL2                                    0xC440
#define ADR_OFS_NORECOIL3                                    0xC444
#define ADR_OFS_ROOMMASTER                                   0xFD148
#define ADR_OFS_SUPERMASTER                                  0xFCD30
#define ADR_OFS_GRAVITY                                      0xC49C
#define ADR_OFS_NFD                                          0x102C8
#define ADR_OFS_PREMIUM1                                     0x57C
#define ADR_OFS_PREMIUM2                                     0x580
#define ADR_OFS_LEVEL                                        0x0011A288
#define ADR_OFS_DINAR                                        0x0011A298
#define ADR_OFS_1SLOT                                        0x1021A0
#define ADR_OFS_2SLOT                                        0x1021A1
#define ADR_OFS_3SLOT                                        0x1021A2
#define ADR_OFS_4SLOT                                        0x1021A3
#define ADR_OFS_5SLOT                                        0x1021A4
#define ADR_OFS_6SLOT                                        0x1021A5
#define ADR_OFS_7SLOT                                        0x1021A6
#define ADR_OFS_8SLOT                                        0x1021A7
#define ADR_OFS_WEAPON1                                      0x10100
#define ADR_OFS_WEAPON2                                      0x101D2
#define ADR_OFS_WEAPON3                                      0x101D0
#define ADR_OFS_MAXPLAYERS                                   0x000FCD1C
#define ADR_OFS_LOADUSER                                     0x000F99B8
#define ADR_OFS_PLAYERSIZE                                   0x00001CF0
#define ADR_OFS_PLAYERSLOT                                   0x11B7E8
#define ADR_OFS_M134_WAIT                                    0x*****//-Thx to Yazzn
#define ADR_OFS_PLAYERSTATE                                  0xC4B4
#define ADR_OFS_GAME_MODE                                    0xFC8C0
#define ADR_OFS_PLAYERSTATE_2                                0xC4BC

//--------MEMORY-----------
#define ADR_MEM_NOSPREAD                                     0xBD0A44//
#define ADR_MEM_NOSPREAD_SUPER                               0xA59E10//
#define ADR_MEM_NOBOUNDS1                                    0xBF7AC4//
#define ADR_MEM_NOBOUNDS2                                    (ADR_MEM_NOBOUNDS1+0x4)//
#define ADR_MEM_NOBOUNDS3                                    (ADR_MEM_NOBOUNDS2+0x4)//
#define ADR_MEM_FASTLOCKON                                   0xBCD50C//
#define ADR_MEM_FASTAMMO                                     0xBD09BC//
#define ADR_MEM_FASTHEALTH                                   (ADR_MEM_FASTAMMO+0x8)//
#define ADR_MEM_FASTFLAG                                     (ADR_MEM_FASTAMMO+0xC)//
#define ADR_MEM_FASTREPAIR                                   (ADR_MEM_FASTFLAG+0x4)//
#define ADR_MEM_IMDRUNK                                      0xBFC8E0//
#define ADR_MEM_SPEED                                        0xA6743C//
#define ADR_MEM_NOWATER                                      0xBD3430//
#define ADR_MEM_NOWATER2                                     0xBD3434//
#define ADR_MEM_NOSPAWN1                                     0xC00758//
#define ADR_MEM_NOSPAWN2                                     (ADR_MEM_NOSPAWN1+0x4)//
#define ADR_MEM_NOSPAWN3                                     (ADR_MEM_NOSPAWN2+0x4)//
#define ADR_MEM_VIEWANGLES                                   0xBCC63C//
#define ADR_MEM_SCOPE                                        0xAEF120//
#define ADR_MEM_SCOPESIZE                                    0xAEF128//
#define ADR_MEM_VIRTUAL_CAMERA_Z                             0xA56CC4//
#define ADR_MEM_PLANTANYWHERE                                0xBCD4E0//
#define ADR_MEM_NOWEAPONGRAVITY                              0xA59D58//
#define ADR_MEM_STAMINA_1                                    0xA579C0//-Not sure
#define ADR_MEM_STAMINA_2                                    0xA579C4//-Not sure
#define ADR_MEM_STAMINA_3                                    0xA579E4//-Not sure
#define ADR_MEM_SWIM_ADR1                                    0x******//-Private
#define ADR_MEM_SWIM_ADR2                                    0x******//-Private
#define ADR_MEM_DEATH_KILL                                   0x******//-Thx to yazzn
#define ADR_MEM_ANTIAFK                                      0xBCD520//
credits me and xCyniu
omg nice can u tell me a good program to dump Warrock ? kernel detective fails for me
Quote Originally Posted by aLcohoL_95 View Post

omg nice can u tell me a good program to dump Warrock ? kernel detective fails for me
Try CHimpREC
Quote Originally Posted by Naruto Boy View Post
Try CHimpREC
ok ty will check it
thanks, finally found this, keep up the good work
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