Pulling values from CE
I have a Cheat Table(Cheat Engine file) for Two Worlds 2
I was wondering how I work out the address' so I can use them in VS 2010, Normally I wouldn't ask this but the address' are in a table made by another and because its in CE with AOB scans.... well I don't know how to work them out because they are in
I'm guessing this is one of the pointers
... can anyone help?
I was wondering how I work out the address' so I can use them in VS 2010, Normally I wouldn't ask this but the address' are in a table made by another and because its in CE with AOB scans.... well I don't know how to work them out because they are in
Code:
mov eax,[edx+********]
Code:
aobscan(**********,** ** ** ** ** ** 8b ** ** ** ** ** ** ** ** )



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