[7/8] Update DC

Posts 115 of 18 · Page 1 of 2
[7/8] Update DC
my hack has been working for a lot of patches, and know this patch is kicking my ass, I can stay in the lobby as long as i want, but when i join a game, once it is done loading i DC, im 90% its the addys, And here are the addys i have, I checked and im pretty sure they are correct. Any ideas?
Code:
#define PlayerByIndex     0x37151450
#define ClientInfoMgr     0x377ab1d0
#define LocalPlayer       0x3778bc4c
#define DrawPrimitive     0x8024f8
#define GameStatus        0x3779DF64
#define PlayerMgr         0x3778bc4c
#define zWeaponMgr        0x377cbd10
And the detour im using:
Code:
void *cMain::DetourCreate(BYTE *src, const BYTE *dst, const int len)
{
	BYTE *jmp = (BYTE*)malloc(len+5);
	DWORD dwback;
	VirtualProtect(src, len, PAGE_READWRITE, &dwback);
	memcpy(jmp, src, len); jmp += len;
	jmp[0] = 0xE9;
	*(DWORD*)(jmp+1) = (DWORD)(src+len - jmp) - 5;
	src[0] = 0xE9;
	*(DWORD*)(src+1) = (DWORD)(dst - src) - 5;
	VirtualProtect(src, len, dwback, &dwback);
	return (jmp-len);
}
I think it's detours. I'm having similar Problems.
yer, i added the detour im using. i think thats it.
Maybe something isn't being recreated properly when changing from lobby to ingame
I *had* this problem it was my font..
And I got better detours so now its all
Quote Originally Posted by SrNooB View Post
I *had* this problem it was my font..
And I got better detours so now its all
I gabe you
Quote Originally Posted by flameswor10 View Post
I gabe you
Can i revive these detours?
I would say its the detour.
Yeah, I think we all could use new detours.
Drawprim.. try 0x800054
I tryed that drawprim, and i still DC when i join the game, but when i comment out my ESP, i dont D/C and my ESP worked last patch, did the class's update at all? i doubt it, other than that it must be my pointers..Can someone verify that those work? thanks
Quote Originally Posted by DeadLinez View Post
I tryed that drawprim, and i still DC when i join the game, but when i comment out my ESP, i dont D/C and my ESP worked last patch, did the class's update at all? i doubt it, other than that it must be my pointers..Can someone verify that those work? thanks
your clientinfomgr addy is wrong .. same with local player (<assuming its not the pointer)

or you arent doing ingame brackets for it
Quote Originally Posted by CAFlames View Post


your clientinfomgr addy is wrong .. same with local player (<assuming its not the pointer)

or you arent doing ingame brackets for it
And to prevent that crap, that's why you should use GCS
Posts 115 of 18 · Page 1 of 2

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