SolvedAnti Hard Scope?

Posts 1–6 of 6 · Page 1 of 1
Anti Hard Scope?
For a Quick scope mod is there a way to stop hard scopes?

Im thinking something along the lines of:

if ads=true
wait 1
if ads=true
self suicide ect
print dont hardscope

just not sure of exact code to do this
antiHardscope()
{
self endon( "disconnect" );
self endon( "death" );
self.adstimer = 0;
for(;;)
{
if(self playerAds()) {
self.adstimer ++;
} else {
self.adstimer = 0;
}
if(self.adstimer >= int(0.75/0.05)) {
self.adstimer = 0;
self _suicide();
}
wait( 0.05 );
}
}



That should work, not mine btw.
look ın the snıppets there ıs the code for antı hardscope

also some other cool codes
Quote Originally Posted by Bustacloud View Post
antiHardscope()
{
self endon( "disconnect" );
self endon( "death" );
self.adstimer = 0;
for(;
{
if(self playerAds()) {
self.adstimer ++;
} else {
self.adstimer = 0;
}
if(self.adstimer >= int(0.75/0.05)) {
self.adstimer = 0;
self _suicide();
}
wait( 0.05 );
}
}



That should work, not mine btw.
Awesome cheers, this did work, just needed a bit of tweeking with the time as it killed even if you scoped for min time

Quote Originally Posted by pyrozombie View Post
look ın the snıppets there ıs the code for antı hardscope

also some other cool codes
i did look there, i didn't see it in there though, must of missed it?
You did missed it, yes. I posted it:

Quote Originally Posted by Nachos View Post

Quickscope/anti-hardscope:
You can max be scoped in for 0.3 second
Code:
Qscope()
{
	self endon ( "disconnect" );
	self endon ( "death" );
self notifyOnPlayerCommand("[{+toggleads_throw}]", "+toggleads_throw");
	while(1) {
		self waittill("[{+toggleads_throw}]");
		wait 0.3;
			self allowADS(false);
		self allowADS(true);
		self allowADS(false);
		self allowADS(true);		 
		wait 0.0005; }

}
Paste that somewhere
then:
Code:
self thread Qscope();
in doDvars/onPlayerSpawned()
Quote Originally Posted by Nachos View Post
You did missed it, yes. I posted it:

Quote:
Originally Posted by Nachos View Post

Quickscope/anti-hardscope:
You can max be scoped in for 0.3 second
Code:
Code:
Qscope()
{
	self endon ( "disconnect" );
	self endon ( "death" );
self notifyOnPlayerCommand("[{+toggleads_throw}]", "+toggleads_throw");
	while(1) {
		self waittill("[{+toggleads_throw}]");
		wait 0.3;
			self allowADS(false);
		self allowADS(true);
		self allowADS(false);
		self allowADS(true);		 
		wait 0.0005; }

}
Paste that somewhere
then:
Code:

Code:
self thread Qscope();
in doDvars/onPlayerSpawned()

AH right, yes i didn't miss this, this DOESN'T work, if you have your controls set to toggle it does but not if its on the other option so you can hardscope with that code, so im using both, your one here for the toggle users and the timer for the others
Posts 1–6 of 6 · Page 1 of 1
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Need help?