

/*
* Aero Struct V0.1
* Coded on 15/07/2011
* Status: undetected
* type: private
*/
struct player
{
char Aeroman[45];
char unknown2[15]; //0x000000
DWORD PlayerPtr; //0xD4A730
float ofs_z; //0x102E8
float ofs_x; //0x102F0
float ofs_y; //0x102E0
float nfd; //0x102C8
float fastammo; //0xBD09BC
float fastmedic; //0xBD09C4
float fastflag; //0xBD09CC
char unknown3[1]; //0x000000
long Plant; //0xBCD4E0
char unknown4[9]; //0x000000
int SCOPE; //0xAEF120
int instantlock; //0xBCD50C
int wallhack; //0xBD3320
int imdrunk; //0xBFC8E0
int hawkmode; //0xA56880
int extra1; //0xBCD4F0
int extra2; //0xBCD4EC
};
struct server
{
char Aero[64]; //0x000000
DWORD ServerPtr; //0xC46960
DWORD Gmwarning; //0xD26580
long Gmspectate; //0x574
char unknow[5]; //0x001C
long Slot5; //0x1021A5
long Slot6; //0x1021A6
long Slot7; //0x1021A7
long Slot8; //0x1021A8
long Premium; //0x57C
long PremiumDay; //0x580
int AntiAFK; //0xBF7AC0
};
struct weapon
{
DWORD Wep1; //0x1010C
DWORD Wep2; //0x10108
DWORD Wep3; //0x101DA
DWORD NoReLoad; //0x59CDFC
float GunGravity; //0xA56AD8
int HideMyGun; //0xA59DE0
int Unlimitedammo; //0xC04DE0
float Norecoil_1; //0xC43886
float Norecoil_2; //0xC43C86
float Norecoil_3; //0xC4408E
};
struct base
{
player *sPlayer;
server *sServer;
weapon *sWeapon;
};base *sBase;

