PostUpdated structs

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Updated structs
Some easy updated structs.

Credits: Me

functions


Code:
/*
 * Aero Struct V0.1
 * Coded on 15/07/2011
 * Status: undetected
 * type: private
 */

struct player
{
	char Aeroman[45];
	char unknown2[15]; //0x000000
	DWORD PlayerPtr;   //0xD4A730
	float ofs_z;       //0x102E8
	float ofs_x;       //0x102F0
	float ofs_y;       //0x102E0
	float nfd;         //0x102C8
	float fastammo;    //0xBD09BC
	float fastmedic;   //0xBD09C4
	float fastflag;    //0xBD09CC
	char unknown3[1];  //0x000000
	long Plant;        //0xBCD4E0
	char unknown4[9];  //0x000000
	int SCOPE;         //0xAEF120
	int instantlock;   //0xBCD50C
	int wallhack;      //0xBD3320
	int imdrunk;       //0xBFC8E0
	int hawkmode;      //0xA56880
	int extra1;        //0xBCD4F0
	int extra2;        //0xBCD4EC
};

struct server
{
	char Aero[64];   //0x000000
	DWORD ServerPtr; //0xC46960
	DWORD Gmwarning; //0xD26580
	long Gmspectate; //0x574
	char unknow[5];  //0x001C
	long Slot5;      //0x1021A5
	long Slot6;      //0x1021A6
	long Slot7;      //0x1021A7
	long Slot8;      //0x1021A8
	long Premium;    //0x57C
	long PremiumDay; //0x580
	int AntiAFK;     //0xBF7AC0
};

struct weapon
{
	DWORD Wep1;        //0x1010C
	DWORD Wep2;        //0x10108
	DWORD Wep3;        //0x101DA
	DWORD NoReLoad;    //0x59CDFC
	float GunGravity;  //0xA56AD8
	int HideMyGun;     //0xA59DE0
	int Unlimitedammo; //0xC04DE0
	float Norecoil_1;  //0xC43886
	float Norecoil_2;  //0xC43C86
	float Norecoil_3;  //0xC4408E
};

struct base
{
player *sPlayer;
server *sServer;
weapon *sWeapon;
};base *sBase;
Special thanks to: RED_l1ne
thank you so much !
i have a question sir @AeroMan, how do u add this kind of file in a nomenu hack? and what does it do?
Quote Originally Posted by umbraga01 View Post
i have a question sir @AeroMan, how do u add this kind of file in a nomenu hack? and what does it do?
Well @umbraga01,
You make a new file (Struct.h or somthing simular)
Then you add the code to it
then you add to your main.cpp/base.cpp... the next code:
void StructThread()
{
//source here like
sBase->sPlayer->....
}

you add StructThread(); to your hackthread.
Quote Originally Posted by AeroMan View Post
Well @umbraga01,
You make a new file (Struct.h or somthing simular)
Then you add the code to it
then you add to your main.cpp/base.cpp... the next code:
void StructThread()
{
//source here like
sBase->sPlayer->....
}

you add StructThread(); to your hackthread.
oh thanks sir @AeroMan for the infoo!
have you found the function/way of accessing other player's?
Quote Originally Posted by kibbles18 View Post
have you found the function/way of accessing other player's?
yeo,but it requirs a small bypass
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