Setting up Dedit for making CA Maps! Part 1

Posts 1–15 of 21 · Page 1 of 2
Setting up Dedit for making CA Maps! Part 1
this is gonna be a multiple series of tutorials for teaching you all how to exactly make maps! Have fun and good luck!

what you will need is
Lithtech Jupiter Enterprise with the NOLF2 demo source (here it is : http://www.mpgh.net/forum/210-combat...f2-source.html )
some knowledge of a 3d software (i prefer 3DS Max 7 to any other software personally...but thats advanced map making there) (will find you links for this later as well, google for now, check Filestube)

alright, lets first start with setting up the programs

Open DEdit. if you never have before, your gonna get a lil window prompt about selecting some files (i haven't seen this in a long time, but it was pretty self explanatory.)
I think it asks for Object****o, so for this you CAN NOT select the Combat Arms Object****o, it will crash DEdit because nexon named the dll's differently so i don't know what to edit to get that working. Select the Object****o provided in the following folder path

Code:
C:\TouchdownEntertainment\Jupiter_Ent\Development\TO2\Game\Object****o
from there it asks for clientfx too i think, select the NOLF2 1 which should be in the same folder.

Once your past that bootup screen, go File--Open Project.. and go to the same folder location as described above and open the to2.dep file.

from there you should be set to start map making (if you get confused, its probably half my fault for this shitty tutorial, sorry, i suck at description, but you'll figure it out, your all smart )



STARTING YOUR NEW MAP

I like to set my own folder for this...once you have the to2.dep project open, highlight Worlds mini folder in the box to the left, left click and Add Directory, name it as you want

from there, click the + button, and select your newly created folder.

Once this is done, go File--New World... and type in the name of the map (can be anything)

once that is done, go File--Import World...

Now is when you need a LTA of a world file. You can use Maya or 3ds max to open a OBJ of a map from another game or use 1 of the tutorial maps provided.

if you take the tutorial map route, go to the following folder section

Code:
C:\TouchdownEntertainment\Jupiter_Ent\Development\TO2\Game\Worlds\RetailSinglePlayer
and select BoxSample****c

now you need to add 3 things to the level

1.) AmbientLight ## ## ##
2.) GameStartPoint
3.) WorldProperties

lets go in order...

Ambientlight is easy, its the basic lighting of your world.

go World--World Info... and type the following



done!

next, GameStartPoint.

Game start point controls a lot of aspects of your map, heres the list...

GameType: Type of gameplay your map will support
ModelTemplate: Controls the player type that is spawned (hint hint )
PhysicsModel: Controls the way your selected spawned character acts. example: if you spawn yourself as a zombie, you will be a zombie with the effects of a zombie. but don't do that lol
Command: you can type command strings here to mess with the way a player acts
Locked: you can't move
SendCommandonRespawn: controls if your command typed will happen everytime you spawn or not.
Team: controls what team your on
Start Point: leave as true, this is the spawn point also
Spawn Point: same as above

adding the gamestart is easy, just go World--Add Object... and select GameStartPoint.

done

next world properties

same as above, only this controls a ton more of the map

go Worlds--Add Object... and select WorldProperties

done (if you don't edit anything)

if you didn't add anything thats outside this tutorial, you should be done. Click the button that looks like bricks being stacked up (its next to the lil rocket) To proccess your map (compile basically)

it will open a window asking if you want to save, click yes.
another window will now pop up, make sure it matches these settings



and then click the Advanced Tab, and target the output file to your desktop and name it TRAINING.DAT

click process, then after thats done, Rez Inject into the worlds rez file and go in game and start training, if all went well you should spawn!

An alternate usage for the new way mods have to work for this to work (new way of injecting):
Rez Extract your WORLDS.rez
Leave the WORLDS folder that RezXtract makes in your Game folder
Remove Worlds.rez from the Game folder (back it up to like a folder on your desktop or something)
Start Combat Arms, YOU MUST use the direct link and login in game for this to work!!!! Can't login on the site!!!
Once you see the login screen, Alt+Tab out of the game to your desktop
find your newly created crap map*** dat file that you made and overright the TRAINING.DAT file in the WORLDS folder in your Game folder
Go back in game, login, hit F1 and enter training, and you should be on your map!




yes this is shitty, i know, but its a start, i'll try to get a video soon...Also not a bad post for not making a map in about 3 months and not even modding in 1 month ^,^

***
Dave's dictionary:
Crap Map: A term i use for a newly created map that is in Beta stages that has no textures or anything much in the way of lighting. Just a gray landscape with shapes everywhere.

More from Dave's Dictionary coming soon!
Just what I was looking for!
Thanks + Rep.
There are a few flaws in the tutorial that I never noticed but ill outline those when I get home and edit the post
You Are a Demi-god my friend

Rep + and thanked
nice tutorial ;D... u're the best
Next tutorial comes with unencrypted attributes for spawning npc's
Quote Originally Posted by supercarz1991 View Post
Next tutorial comes with unencrypted attributes for spawning npc's
the only thing i dont kno how to do yet
Quote Originally Posted by user721634 View Post
the only thing i dont kno how to do yet
Make em yourself by hand

I have the following done
Aibutes
Aigoals
Mp weapons
Weapons modelbutes
Fx
@supercarz1991 would a map mod of Tron be epic or what, like with the glowing grid be raw. It could be like Sector 25 to tron map.
Quote Originally Posted by bazookaboy View Post
@supercarz1991 would a map mod of Tron be epic or what, like with the glowing grid be raw. It could be like Sector 25 to tron map.
that would take ClientFX editing to make it glow
@supercarz1991 i love you

no homo

----------------------EDIT-------------------------------
some one needs to sticky this thread
looking forward to seeing some "crap maps"
Quote Originally Posted by AVGN View Post
looking forward to seeing some "crap maps"
I've already shown the extent of my editing and map making skill with that map Archives I never finished
Good job

The CF maps are bit different coded ..but i can extract them too in .DAT !
Posts 1–15 of 21 · Page 1 of 2
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Need help?