Engine W2S

Posts 16–30 of 33 · Page 2 of 3
hi im a noob, thanks for your share,

just fill me in on what exactly you have found, and how could someone use these?

thanks.
Quote Originally Posted by Skyline. View Post
hi im a noob, thanks for your share,

just fill me in on what exactly you have found, and how could someone use these?

thanks.
you can translate vec3 worldpositions to 2d positions on the screen,
so if you found the xyz of a enemy, use this function to get the x and y
to draw on your screen
what does it do?
Old Game D:
Thank you for share that source
Just fill me in on what exactly you have found, and how could someone use these?
Quote Originally Posted by Yingchun5207 View Post
Just fill me in on what exactly you have found, and how could someone use these?
please read previous posts!!
you can use it for translate worldpositions to screen positions so you can draw esp for example

Code:
bool __cdecl sub_4913C0(int CalcIndex, Vec3 Point, float vOut[2])

usage : 

float vOut[2];
if(w2s(0, entity->vorigin, vOut)) 
{
	DrawText(vOut[0], vOut[1], "text");
}
Quote Originally Posted by Yingchun5207 View Post
Just fill me in on what exactly you have found, and how could someone use these?
u need to know c++
Posts 16–30 of 33 · Page 2 of 3

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