Interesting shit?

Posts 111 of 11 · Page 1 of 1
Interesting shit?
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Hi there! I'm Dinnerbone. I'm one of the lead developers for Bukkit

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and today I'm going to make a complete fool out of myself

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by giving you guys some video tutorials on how to get started

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with creating your own Bukkit plugins.

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For these tutorials, I'm going to assume you have a fair amount of knowledge of Java,

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but hopefully shouldn't be too difficult for you to follow if you only have a limited amount.

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I'll start fairly easy today with showing you how to make a simple plugin

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that changes blocks underneath players as they walk by.

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Hopefully, it will change the blocks into red wool,

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kind of like a red carpet for VIPs.

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To get started, you will want to use a tool that I made a few days called the pluginator.

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It will make the skeleton for your plugin for you,

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ready for you to just open up in your favorite editor and do your stuff.

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First, you'll need to visit my website at dinnerbone.com

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and hit plugin generator on the right.

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It will give you this form that you can see here.

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It might look a bit scary if this is your first time.

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Don't worry. You only need to fill in three fields today.

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The first one is "plugin name", which

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we'll call

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"Very Important People"

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The second field is "author name" which is basically just your name.

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You'll notice it filled in some fields for you.

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The description isn't required,

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so you can leave this out if you want to,

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but I strongly recommend that you fill this in just so people know

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what your plugin does.

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As soon as you hit "generate", it should give you a zip file.

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It contains the new source of your project.

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First let's extract this somewhere.

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If we open NetBeans,

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we should be able to just open this folder as a project...

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straight away...

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and here we go. We have the project on the top left.

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You'll see it's made just one class for you,

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which extends JavaPlugin.

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We call this the main plugin class.

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Basically all the operations of your plugin go through this. This manages your complete

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plugin for you.

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If this is your first time making a plugin,

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and it comes up with a lot of those squiggly lines saying "this is wrong", "this is wrong"

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don't worry about it

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just go over here, right click on dependencies and download dependencies.

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You'll see it working online.

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Basically,

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because it's your first time it doesn't know what Bukkit is, it doesn't know how to do

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all the stuff that you're going to do.

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So it has to download all that, and then everything should look like it does now.

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It also made one other file for you,

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which we call the plugin description file,

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and you don't have to really worry about this today, but you will have to come

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back to this in the future.

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This manages all the metadata about your plugin:

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what the plugin actually is,

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how Bukkit should run it.

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Bukkit cannot run a plugin without this file.

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We'll just ignore this for now.

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Now, you'll see we've already got two methods

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"onEnable" and "onDisable".

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All it does is just print to the screen whenever the plugin is enabled or disabled.

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If we compile the project by right clicking on it and "clean build"

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(you'll see it working on the bottom)

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Again, if this is your first time this might take a long time

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because it has to download all the dependencies,

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but otherwise it should be ready speedy after the first time.

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Well there we go: Build success.










Not saying where i gots i but thoughts?
tl;dr
but get on minecraft.
lets play<33
@Cal
cant atm
on laptop, unles you want to host..?

@Jakob
Quote Originally Posted by Cal View Post
cant atm
on laptop, unles you want to host..?

@Jakob

internets to shit to host & dont have the software yet.
another time?
Yeah probs,\
all you need is one file from minecraft.net
Looks cool, I started work on a bukkit plugin and gave up x3
Yeha uless its really good no1 wll use it
Please dont spam every thread here
Not sure
i found them browsing though pastebin
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