Simple Aimbot

Posts 31–45 of 51 · Page 3 of 4
Quote Originally Posted by kibbles18 View Post
To make it look legit you could add an aim smoothing algorithm.
just do a loop where instead of looking straight at them right away, you look half way between ur cam yaw and the angle to them. then next frame half of that so its 3/4. then 7/8, then 15/16, etc. until your yaw is withing 5 degrees of their target, then just make your yaw equal to that angle. its simple logic but im too lazy to make
Quote Originally Posted by Nico View Post
Wont look more legit than doin it every frame, rly. 60 frames = 1 sec.
not for me... 60frames is 3 sec
Quote Originally Posted by DareoTheOreo View Post
not for me... 60frames is 3 sec
Bad PC is Bad
Quote Originally Posted by Auxilium View Post


Bad PC is Bad
Stupid troll is stupid
Quote Originally Posted by 258456 View Post
Stupid troll is stupid
Derailed thread derailed.
Quote Originally Posted by Nico View Post
Derailed thread derailed.
Pointless posts are pointless.


Lol, this can go on forever.
Quote Originally Posted by 258456 View Post
Stupid troll is stupid
Mad child is mad.

How is it a troll? 60/3 = 20/Sec

20fps = Suck
Quote Originally Posted by Auxilium View Post


Bad PC is Bad
funny guys is...funny
spam is spam. take this argument to the spam section
Closed Thread is Closed.



This is the funniest thread out right now.
You might want to go in-depth about how to angle the gun by editing the pitch/yaw. And to make a legit looking aiming you just make an aimspeed so if it's 1 you just add like 50 pitch and yaw each 25 frames or something similar along those lines. But yea, great work, just try and go in depth about the trig behind the aiming itself
I don't know why you got banned, but thank you for this.
ReClass is a god send, and this has helped me with a ton.
My brain was dead after I had done this tut and I didnt feel like explaining any more
Quote Originally Posted by kibbles18 View Post
My brain was dead after I had done this tut and I didnt feel like explaining any more
Could you give a quick explanation of each algorithm in there?
Even just giving the names of each algorithm would suffice.
Quote Originally Posted by FBIRyan View Post
Could you give a quick explanation of each algorithm in there?
Even just giving the names of each algorithm would suffice.
Ok so imagine in your mind a hollow box that is see through. You have two dots in the 3 dimensional space. So you are one dot, the enemy is the other. Now imagine that there are two right triangles. One that goes from left to right, and one that goes up and down. Using trig functions you can derive the pitch and yaw angles that are needed to aim at the enemy
Posts 31–45 of 51 · Page 3 of 4
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