To make it look legit you could add an aim smoothing algorithm.
just do a loop where instead of looking straight at them right away, you look half way between ur cam yaw and the angle to them. then next frame half of that so its 3/4. then 7/8, then 15/16, etc. until your yaw is withing 5 degrees of their target, then just make your yaw equal to that angle. its simple logic but im too lazy to make
Wont look more legit than doin it every frame, rly. 60 frames = 1 sec.
not for me... 60frames is 3 sec
Originally Posted by DareoTheOreo
not for me... 60frames is 3 sec
Bad PC is Bad
Originally Posted by Auxilium
Bad PC is Bad
Stupid troll is stupid
Originally Posted by 258456
Stupid troll is stupid
Derailed thread derailed.
Originally Posted by Nico
Derailed thread derailed.
Pointless posts are pointless.
Lol, this can go on forever.
Originally Posted by 258456
Stupid troll is stupid
Mad child is mad.
How is it a troll? 60/3 = 20/Sec
20fps = Suck
spam is spam. take this argument to the spam section
Originally Posted by Auxilium
Bad PC is Bad
funny guys is...funny
Closed Thread is Closed.
This is the funniest thread out right now.
You might want to go in-depth about how to angle the gun by editing the pitch/yaw. And to make a legit looking aiming you just make an aimspeed so if it's 1 you just add like 50 pitch and yaw each 25 frames or something similar along those lines. But yea, great work, just try and go in depth about the trig behind the aiming itself
I don't know why you got banned, but thank you for this.
ReClass is a god send, and this has helped me with a ton.
My brain was dead after I had done this tut and I didnt feel like explaining any more
Originally Posted by kibbles18
My brain was dead after I had done this tut and I didnt feel like explaining any more
Could you give a quick explanation of each algorithm in there?
Even just giving the names of each algorithm would suffice.
Originally Posted by FBIRyan
Could you give a quick explanation of each algorithm in there?
Even just giving the names of each algorithm would suffice.
Ok so imagine in your mind a hollow box that is see through. You have two dots in the 3 dimensional space. So you are one dot, the enemy is the other. Now imagine that there are two right triangles. One that goes from left to right, and one that goes up and down. Using trig functions you can derive the pitch and yaw angles that are needed to aim at the enemy