ExclamationHelpCreat more fog...

Posts 1–6 of 6 · Page 1 of 1
Creat more fog...
Hey, somebody knows how to put more fog and how to creat invisible walls? Thanks.
just add more fog fx'sin difrent locations but it can get laggy so
If you want to use killingdyl walls style, in CreateWalls function, remove the setModel things,
Alright thanks, i will look for the fog later.
fog

Code:
Fog()
{
level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );
	level._effect[ "FOW" ] = loadfx( "dust/nuke_aftermath_mp" );
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 0 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 2000 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , -2000 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 2000 , 0 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 2000 , 2000 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 2000 , -2000 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -2000 , 0 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -2000 , 2000 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -2000 , -2000 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 4000 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , -4000 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 4000 , 0 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 4000 , 2000 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 4000 , -4000 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -4000 , 0 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -4000 , 4000 , 500 ));
	PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -4000 , -4000 , 500 ));
}
Thankyou
Posts 1–6 of 6 · Page 1 of 1
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