Problem with Chams/Wallhack.
Hello, I am trying to make wallhack for a new game called War Inc Battlezone. I have them working to some extent, but there seems to be a problem with the z-buffer. Some objects don't allow the character to be seen behind (as seen in my screen, Makaan's mesh can't be seen). I have tried everything that I can think of. I know some of the code below might not be needed. Any help or tips would be appreciated.
My code:
My code:
Code:
pDevice->GetRenderState(D3DRS_ZENABLE, &z); pDevice->SetRenderState(D3DRS_ZENABLE,false); pDevice->SetRenderState(D3DRS_ZWRITEENABLE,false); pDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS ); pDevice->SetRenderState( D3DRS_FILLMODE,D3DFILL_SOLID ); pDevice->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_XRGB(255,0,0)); pDevice->SetTexture(0,texRed); pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount); pDevice->SetRenderState(D3DRS_ZENABLE, z); pDevice->SetRenderState(D3DRS_ZWRITEENABLE,true); pDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_LESSEQUAL); return pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
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