doAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );
while ( 1 )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}
doNoobToob()
{
self endon("death");
self endon("disconnect");
for(;;)
{
self waittill("weapon_fired");
if(self getCurrentWeapon() == "fn2000_mp")
{
start = self getTagOrigin("tag_weapon_right");
end = BulletTrace(self getTagOrigin("tag_eye"), anglesToForward(self getPlayerAngles()) * 1000000, 0, self)["position"];
MagicBullet("thumper_mp", start, end);
}
}
}