Help❓ Where is the setEMPjammed() function?

Posts 16–30 of 30 · Page 2 of 2
Quote Originally Posted by sepehrlaal View Post
Of course! steam version is not suitable for MOD development.
Well, still. I have't heard about that applying dvars to the console will show.
(Some will but not so many)

And most are just YOU applyed and not server applyed.

This might have changed in the last month or so.
Quote Originally Posted by sepehrlaal View Post
So if you did this just by adding that byte to the end of the name of the weapon, it should be something in weapons name. something like: (for example)
mp_glock_heartbeat_jammed
or something like that. am I right?
no.....
Quote Originally Posted by mathieutje12 View Post
Try this:

self RadarJamOn();
No. it doesn't work. that's counter UAV's function. which doesn't jam sensors.
OK. something else.
In a mission with Mc. tavish, you had a sensor on an ACR which you could easily close it.
Can this one achieved via .gsc scripts? closing the sensor?
Quote Originally Posted by sepehrlaal View Post
No. it doesn't work. that's counter UAV's function. which doesn't jam sensors.
OK. something else.
In a mission with Mc. tavish, you had a sensor on an ACR which you could easily close it.
Can this one achieved via .gsc scripts? closing the sensor?
Only UMP45 has this and you cant do anything to open it:

Steam Community :: ^1O^2M^3A ^4Yamato :: Screenshots
Quote Originally Posted by sepehrlaal View Post
So. for sum up, as Yamato said:
There is no way to close or jam heartbeat sensors in the game via GSC scripting.
Mmm, dont know, maybe is possible, wait, I´ll search for some command.


This is what I found, but mmm, dont know, lol:

weapon_attachment_heartbeat
weapon_attachment_dtap
setmotiontrackervisible
motiontracker3d_ping_friendly_mp
motiontracker_ping
motiontracker_pong
SetMotionTrackerVisible
motiontracker3d_bg
motiontracker3d_ping_enemy_mp
motiontracker3d_sweep
misc/light_motion_tracker
getmotiontrackervisible
getMotionTrackerVisible

Default HBS dvars:
motionTrackerRange 1600.0;motionTrackerSweepInterval 3.0;motionTrackerSweepAngle 90

An idea, try to attach this model: weapon_attachment_heartbeat into this tag: tag_heartbeat
Quote Originally Posted by Yamato View Post
Mmm, dont know, maybe is possible, wait, I´ll search for some command.


This is what I found, but mmm, dont know, lol:

weapon_attachment_heartbeat
weapon_attachment_dtap
setmotiontrackervisible
motiontracker3d_ping_friendly_mp
motiontracker_ping
motiontracker_pong
SetMotionTrackerVisible
motiontracker3d_bg
motiontracker3d_ping_enemy_mp
motiontracker3d_sweep
misc/light_motion_tracker
getmotiontrackervisible
getMotionTrackerVisible

Default HBS dvars:
motionTrackerRange 1600.0;motionTrackerSweepInterval 3.0;motionTrackerSweepAngle 90

An idea, try to attach this model: weapon_attachment_heartbeat into this tag: tag_heartbeat
uuuh, never heard of attaching model to tags. cuz i'm not that professional on modding. would you please give me some examples or codes to do this? please?
self attach("weapon_attachment_heartbeat", "tag_heartbeat", false);
Quote Originally Posted by Yamato View Post
self attach("weapon_attachment_heartbeat", "tag_heartbeat", false);
I did, but nothing happened
sensor had it's normal status.
Quote Originally Posted by sepehrlaal View Post
I did, but nothing happened
sensor had it's normal status.
lol, do that on a weapon without HBS on, for example on tavor_mp
Quote Originally Posted by Yamato View Post
lol, do that on a weapon without HBS on, for example on tavor_mp
From that pretty "lol" i've figured out that you've tested it and it worked for you.
Right now i'm not home, as soon as i get back on my pc i'd try that out. but would you please explain me what exactly this "attach" function does? please?
Quote Originally Posted by sepehrlaal View Post
From that pretty "lol" i've figured out that you've tested it and it worked for you.
Right now i'm not home, as soon as i get back on my pc i'd try that out. but would you please explain me what exactly this "attach" function does? please?
no, in really I havent tested it, , The attach function what it does, is to "attach" a model to a certain part of your body(tag), thats it, . I can do what you ask for by changing a few bytes(but wont work with other players).
Quote Originally Posted by Yamato View Post
no, in really I havent tested it,
So what was that "lol" for, lol?

Thanks for the explanations. actually there is a MOD on my server which restricts the HBs. i wanted do it nicely with jamming them. so i want to do it for all players.
Quote Originally Posted by sepehrlaal View Post
So what was that "lol" for, lol?

Thanks for the explanations. actually there is a MOD on my server which restricts the HBs. i wanted do it nicely with jamming them. so i want to do it for all players.
The lol was because I was thinking that you were trying that code on a gun that already had HBS
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