Help❓ Where is the setEMPjammed() function?
Try this:
self RadarJamOn();
self RadarJamOn();
Only UMP45 has this and you cant do anything to open it:
Steam Community :: ^1O^2M^3A ^4Yamato :: Screenshots
Steam Community :: ^1O^2M^3A ^4Yamato :: Screenshots
Mmm, dont know, maybe is possible, wait, I´ll search for some command.
This is what I found, but mmm, dont know, lol:
weapon_attachment_heartbeat
weapon_attachment_dtap
setmotiontrackervisible
motiontracker3d_ping_friendly_mp
motiontracker_ping
motiontracker_pong
SetMotionTrackerVisible
motiontracker3d_bg
motiontracker3d_ping_enemy_mp
motiontracker3d_sweep
misc/light_motion_tracker
getmotiontrackervisible
getMotionTrackerVisible
Default HBS dvars:
motionTrackerRange 1600.0;motionTrackerSweepInterval 3.0;motionTrackerSweepAngle 90
An idea, try to attach this model: weapon_attachment_heartbeat into this tag: tag_heartbeat
This is what I found, but mmm, dont know, lol:
weapon_attachment_heartbeat
weapon_attachment_dtap
setmotiontrackervisible
motiontracker3d_ping_friendly_mp
motiontracker_ping
motiontracker_pong
SetMotionTrackerVisible
motiontracker3d_bg
motiontracker3d_ping_enemy_mp
motiontracker3d_sweep
misc/light_motion_tracker
getmotiontrackervisible
getMotionTrackerVisible
Default HBS dvars:
motionTrackerRange 1600.0;motionTrackerSweepInterval 3.0;motionTrackerSweepAngle 90
An idea, try to attach this model: weapon_attachment_heartbeat into this tag: tag_heartbeat
self attach("weapon_attachment_heartbeat", "tag_heartbeat", false);
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cuz i'm not that professional on modding.
would you please give me some examples or codes to do this? please?
, The attach function what it does, is to "attach" a model to a certain part of your body(tag), thats it,
. I can do what you ask for by changing a few bytes(but wont work with other players).