ArrowPost your Cham Colors

Posts 16 of 6 · Page 1 of 1
Post your Cham Colors
I'm looking for some different Cham colors... the green/red is kinda boring, i want something that sticks out more...
so post what you use and the # for the color please.
Also. i was wondering if there are more than 1 crosshair... like if you put 2, 3, etc..
try this
g_hv.frontWall.r=255
g_hv.frontWall.g=0
g_hv.frontWall.b=0
g_hv.frontWall.a=255

g_hv.behindWall.r=255
g_hv.behindWall.g=128
g_hv.behindWall.b=0
g_hv.behindWall.a=255

this was my old setup post those its a suprise

nice pic btw lol
i like a choob with ambition
edit i take that back no i dont
[chams]
//FRONT TEXTURE COLOR IN RGB
fr=255
fg=0
fb=0

//BACK TEXTURE COLOR IN RGB
br=0
bg=200
bb=55


i dont even test it, tough...
Quote Originally Posted by ghettofox View Post
try this
g_hv.frontWall.r=255
g_hv.frontWall.g=0
g_hv.frontWall.b=0
g_hv.frontWall.a=255

g_hv.behindWall.r=255
g_hv.behindWall.g=128
g_hv.behindWall.b=0
g_hv.behindWall.a=255

this was my old setup post those its a suprise

nice pic btw lol
i like a choob with ambition
edit i take that back no i dont
hmm u have *** code for chams mpgh doesnt have 4 thing s only 3 nice job noob
Quote Originally Posted by caboomboom View Post
hmm u have *** code for chams mpgh doesnt have 4 thing s only 3 nice job noob
If YOU weren't such a noob, you would have realized that the last number for each block, the .a, represented alpha which was set at 255, or 100% opacity. So, in other words, you can discount it and only focus on the RGB values.
I just use the default green/red, it gets the job done. I'll consider fluffing around later.
He'll probably deny it, but meh, looks like he's using T G S's pub.
Posts 16 of 6 · Page 1 of 1

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