LOL the same addys ?

Posts 1–4 of 4 · Page 1 of 1
LOL the same addys ?
hi peaple,
why the addys for MovementAccelation and DamageFactor are the same ?
and also RelativePos and JumpVelocity
also Priority and JumpLandedWaitTime LOL wtf and meny others ???????????
I don't what the hell you're talking about, I gotta learn this shit .
its the same addy but they use an other Pointer
ok thank you dude for the info
Posts 1–4 of 4 · Page 1 of 1

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