Hack suggestions

Posts 31–45 of 63 · Page 3 of 5
Quote Originally Posted by jeffgordon View Post
post your pic you took in game or you dont have one? good stuff but everybodys like where is the proof.
Did you read anything...?
1: The pic wasnt mine.
2: It has a pic of the hack, but i guess i would get in a problem if i shared it from there to here.
Quote Originally Posted by XxKotaxX View Post
Did you read anything...?
1: The pic wasnt mine.
2: It has a pic of the hack, but i guess i would get in a problem if i shared it from there to here.
Post the pic, blur out any identifiers.
Quote Originally Posted by XxKotaxX View Post
Okay so i dont know how to make hacks but i have some suggestions.
Here we go..

For Exp hack i suggest to make a points hack for dungeons, like idk, a hack that makes you get x10 the points you'll usually get..?

No cooldown for skills? <--- NO IM NOT SUGGESTING IT, i am against it, why? easy, use it wherever and you'll get caught.Unless you're doing dungeons solo forever.Anyways, its an unfair hack IMO (Its funny because i am a hacker and i use the word unfair lol).

-Gold,Silver,copper hack <-- I suggest it, but i have no idea of how could it be done , maybe the same way Exp hack? since the points would give you more money as well wouldnt they?Or idk, make the monsters drop more?

-Item Durability hack <--- IT would be very USEFUL because most people keeps going to repair shit and its hella annoying :c..

K that was all.

ty for reading
No coders or scripters are going to come to this thread and thank you for your suggestions, They find what they can and no one gives a shit about your stupid opinion dickhead.

infract me (;
Quote Originally Posted by <<NK>> View Post
No coders or scripters are going to come to this thread and thank you for your suggestions, They find what they can and no one gives a shit about your stupid opinion dickhead.

infract me (;
Exactly. Not only this, but your requests are ridiculous.
And this imaginary friend of yours: tell him the same thing.
Ok kiddos. Time to clean up. EXP/Gold hacks are not impossible and no, you don't need database access to execute the aforementioned hacks. Just because you are not directly editing the variables for EXP/Gold does not mean you are not hacking it.

Note: I said that they are not impossible, not that they are possible as I personally have not touched Dragon Nest. There is a difference.
Quote Originally Posted by Fovea View Post
Note: I said that they are not impossible, not that they are possible ...
By claiming that something is not impossible, you're implying that it is possible.
Which it is, but to a degree that it makes sense to rather call it impossible.
Some hacks that are possible are as follows,and I think that they are already in effect in china etc.....


1 Going through walls and objects.
2 Invisibility–cannot get hit by mobs.
3 One key picks up all items on map.
4 Can't be stun and knock back.
5 Short range teleportation.


Searching the web some guy posted these and they are possible to make for DN,but I guess we have to wait for the full release of the game.

I take no credit for these hack possiblilities
Quote Originally Posted by FBIRyan View Post
By claiming that something is not impossible, you're implying that it is possible.
Which it is, but to a degree that it makes sense to rather call it impossible.
No, there is a distinct difference. One is stating that it definitely does exist, the other states that it may exist.

It's more common than you think, seeing as Korean MMORPG coders are horrible. Improper use of data-types is a common error, e.g., signed vs unsigned variables. So no, it is not correct to call it impossible.
Quote Originally Posted by Fovea View Post
No, there is a distinct difference. One is stating that it definitely does exist, the other states that it may exist.
Look at the definition of "possible."
"that may or can be, exist, happen, be done, be used, etc."
So if it's not impossible, it's possible.

Quote Originally Posted by Fovea View Post
It's more common than you think, seeing as Korean MMORPG coders are horrible. Improper use of data-types is a common error, e.g., signed vs unsigned variables. So no, it is not correct to call it impossible.
How often are such hacks created for games like this? Try, never.
Koreans have had more practice creating MMORPG's than anyone else.

Asking for such a type of hack is useless, because it's unlikely to happen.
It's possible though, so I'll take back calling it impossible. It's highly unlikely.
There are multiple definitions for words, see 1a of http://www.merriam-webster.com/dictionary/possible. So, disregarding semantics...

It's happened quite often. A rather famous example is MapleStory. Just because you have never heard of such exploits doesn't mean they do not occur. These idiot programmers have been using signed integers for currency for years. As if currency is allowed to go negative... Highly unlikely my ass.
Quote Originally Posted by Fovea View Post
There are multiple definitions for words, ...
I suppose it comes down to which you were raised knowing.

Quote Originally Posted by Fovea View Post
A rather famous example is MapleStory.
Do enlighten me.

Wouldn't there be checks to make sure it isn't negative?
Or even worse, just cause errors in their server?
Vastly simplified server code but you should get the picture.

Code:
int donation_amount = arbitrary_packet_parsing_function();

if (donation_amount <= donor_gold)
{
  // Decrement the donor's money
  // donor_gold is of type int

  donor_gold -= donation_amount;

  // Increment the donee's money
  // donee_gold is of type int

  donee_gold += donation_amount;
}
By changing a member of a packet to contain a negative value, the donor's gold will actually increment, while the donee's gold will decrement. All of this could have been solved by bounds checking or by changing all of the variables to unsigned int (preferably the latter). This is by no means the only way to achieve these sorts of hacks (signed / unsigned manipulation).
Quote Originally Posted by Fovea View Post
Vastly simplified server code but you should get the picture.
Makes sense; don't you think Nexon would patch up such exploitable coding?
Then there's the Korean hackers who could've found it and got it patched.
Quote Originally Posted by FBIRyan View Post
Makes sense; don't you think Nexon would patch up such exploitable coding?
Then there's the Korean hackers who could've found it and got it patched.
There's been multiple EXP hacks in MapleStory. Give or take how you describe it being a "hack." Back when Cygnus were released you got the MPQ glitch/hack which let you get like 50k EXP per 30 seconds. The GoblinPQ one.. It's totally possible if they leave exploitable code like above open in there somewhere. Probably is too.
saying a gold hack or exp hack is not possible is like when people on RF said carat/exp hack wasnt possible, but now they're the most popular hacks out, theres always a way to do something its just a matter of finding it. Just because you aren't able to doesn't mean you should be close minded and look like an ass about it. People make mistakes and get lazy, and those people are Free2play coders.
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