260 Offsets from 7 Arrays! New Patch

260 Offsets + 7 Arrays found by derh.acker and OoSiMpSoNsoO
This is a very big list of Offsets from 7 Arrays (excluded WeaponMgr).
It was very hard to find all of them and we didn't leech it!
Code:
Array : A28794 Texture TextureType 0 ImpactFXNum 4 ImpactFX1 8 ImpactFX2 87 ImpactFX3 106 ImpactFX4 185 ImpactFX5 204 ScalableImpactFX 284 BulletMarkFX 288 LeftFootstepSoundName 307 RightFootstepSoundName 327 LandingSoundName 347 JumpSoundName 367 NanoLeftFootstepSoundName 3E7 NanoRightFootstepSoundName 407 NanoLandingSoundName 427 NanoJumpSoundName 447 HitSoundName1 387 HitSoundName2 3A7 HitSoundName3 3C7 STW : EdgeShotEnabled = 468 WallShotEnabled = 46C PerfectWallShotEnabled = 470 (STW ENDE) Array : 9C3A5C BasicPlayerInfo BasicPlayerInfoType 0 MovementSpeed 4 MovementWalkRate 8 MovementDuckWalkRate C MovementSideMoveRate 10,14,18,1C,20 MovementFBRunAnimRate 14 MovementLRRunAnimRate 18 MovementFBWalkAnimRate 1C MovementLRWalkAnimRate 1C MovementAccelation 24 MovementFriction 28 JumpTime 2C JumpVelocity 30 JumpLandedWaitTime 34 JumpLandedNoJumpTimeRate 38 JumpRepeatPenaltyMoveRate 3C JumpRepeatPenaltyHeightRate 40 JumpLandedMovePenaltyTimeRate 44 JumpLandedMovePenaltyMoveRate 48 PVPosDefault 4C,50,54 PVRotationDefault 58,60 PVOnlyMoveFlipTime 64 PVOnlyMoveGap 68,6C,70 DamagePenaltyTime 74 DamagePenaltyMoveRate 78 C4PlantTime 7C C4DefuseTime 80 MaxCanDefuseDistance 84 CharacterHiddenAlpha 88 CharacterHiddenWalkAlpha 8C CharacterHiddenRunAlpha 90 MovementHiddenRate 94,98,9C,A0,A4 CrossHairColor 98 CrossHairColorRedChangeRate 9C CrossHairColorGreenChangeRate A0 CrossHairColorBlueChangeRate A4 Array : 9C3A78 CharacterIndex CharacterName 0 ModelFileName 20 ChildModelFileName 71 SkinFileName C2 HeadType 3EC UniformItemType 3EE SpecialItemType 3F0 TargetTeamIndex 3F2 Array : A2A600 MapIndex MapName 2 MapFileName 22 MapNaviFileName 1B7 MapLobbyIcon 73 MapRoomIcon C4 LoadingTexFileNameGR 115 LoadingTexFileNameBL 166 TeamToGiveExplosive 2CA MapRuleType 2CC MapTurns 2D4 RevitalizeMap 2D8 RandomRespawnTeamDeathMatch 2D9 DefaultCameraPositionAndRotation 2DC,2E0,2E4,2E8 C4CameraPosAndRotA 2F8,2FC,300,310 CameraPosAndQuat 338,33C,340 OrthoCameraPosAndot 450,454,458,45C,460,464 OrthoWidthHeight 468,46A NewObserverCameraMode 7A4 C4CameraPosAndRotB 304 AdditionalConsoleString 46C HellPosY 5B8 MinimapFileNameGR 1D7 MinimapFileNameBL 228 MinimapWidth 330 MinimapHeight 334 MusicName 279,684 Enviroment 685 FXname 686 EmissionInterval 788 ParticlesPerEmission 78C GravityAccel 790 EmissionMaxSize 794 LimitY 798 SightDist 79C StartOffsetY 7A0 UseWeapons 7A5,7A6,7A7,7A8 UsableBag 7A9 Array : A2A764 NanoCharacter NanoType 0 NanoAbility 4 NanoSkill 8 NanoAddHP C NanoDefaultWeaponIndex 10 NanoDefaultWeaponInvisible 14 NanoSpecialWeaponIndex 18 NanoSkillWeaponIndex 1A NextLevelNanoType 1C ModelFileName 20 ChildModelFileName 71 RenderStyleFile C2 RenderStyleFile1 113 SkinFileName 257 SkinFileName1 2A8 SkinFileName2 2F9 SocketModelFileName1 34A SocketSkinFileName1 3EC SocketModelFileName2 39B SocketSkinFileName2 43D PVHandArmSkinFiles 48E AttachEffectName 530 ModelScale 584 Array : A2A7B4 Sound SoundName 4C,48 FileName 4,71,6D4 3DSound 6C8 InnerRadius 6CC OuterRadius 6D0 MyLevelMultiply 6D8 OtherLevelMultiply 6DC RollOff 6E0 Array : A2A7CC TestValues DistFallDamageStartFrom 0 DamagePerMeter 4 PercentageBuyShotgun 8 PercentageBuySubMachingeGun C PercentageBuyRifle 10 PercentageBuySniperRifle 14 PercentageBuyMachineGun 18 AIReachPosAcceptableDist 1C AIReachPosAcceptableYDist 20 AICheckStuckInterval 24 AICheckStuckDist 28 CheckEnemyIntervalLower 2C CheckEnemyIntervalUpper 30 DecideActionIntervalLower 34 DecideActionIntervalUpper 38 PerturbLimitLowerLower 3C PerturbLimitLowerUpper 40 PerturbLimitUpperLower 44 PerturbLimitUpperUpper 48 PerturbLimitLowerMultiplierNormal 4C PerturbLimitUpperMultiplierNormal 50 CheckEnemyIntervalMultiplierNormal 54 DecideActionIntervalMultiplierNormal 58 PerturbLimitLowerMultiplierHigh 5C PerturbLimitUpperMultiplierHigh 60 CheckEnemyIntervalMultiplierHigh 64 DecideActionIntervalMultiplierHigh 68 ReactionTimeLimitOnDamaged 6C LookAtAddAmountWhenDamagedX 70 LookAtAddAmountWhenDamagedY 74 LookAtAddAmountWhenDamagedZ 78 ReloadTime 7C TimeChangeRandomShootPointWhenBlinded 80 AddAmountRandomShootPointWhenBlinedX 84 AddAmountRandomShootPointWhenBlinedY 88 AddAmountRandomShootPointWhenBlinedZ 8C TimeChangeRandomGotoPointWhenBlinded 90 TimeChangeRandomGotoPointWhenBlindedX 94 TimeChangeRandomGotoPointWhenBlindedY 98 TimeChangeRandomGotoPointWhenBlindedZ 9C PercentageLookOutWhenAttackTargetDisappeared A0 PercentageGotoPosWhenAttackTargetDisappeared A4 PercentageBuyWeaponWhenAlreadyHasOne A8 TimeToResetGunDirRotWhenMoving AC TimeToResetGunDirRotWhenAttacking B0 MoveXZSpeedLimitNormal B4 MoveXZSpeedLimitLadder B8 RepeatedJumpTimeLimit BC CheckEnemyInTheBackDotLimit C0 CheckEnemyInTheBackDotLimitNormal C4 CheckEnemyInTheBackDotLimitHigh C8 KillNumMultiplierWhenCheckingEnemyThreatened CC VeryCloseDistWhenAttacking D0 VeryFarDistWhenAttacking D4 PercentageJumpWhenAttack D8 PercentageJumpWhenMoving DC AttackShootingSniperVariationTimeLower E0 AttackShootingSniperVariationTimeUpper E4 AttackShootingOtherVariationTimeLower E8 AttackShootingOtherVariationTimeUpper EC AttackAimingSniperVariationTimeLower F0 AttackAimingSniperVariationTimeUpper F4 AttackAimingOtherVariationTimeLower F8 AttackAimingOtherVariationTimeUpper FC AttackAimingOtherVariationTimeLowerVeryClose 100 AttackAimingOtherVariationTimeUpperVeryClose 104 PercentageRunningWhenMoving 108 PercentageRunningBackwardWhenMoving 10C PercentageWalkingWhenMoving 110 MaxMovingDurationLower 114 MaxMovingDurationUpper 118 MovingVariationTimeWhenRunningLower 11C MovingVariationTimeWhenRunningUpper 120 MovingVariationTimeWhenRunningBackwardLower 124 MovingVariationTimeWhenRunningBackwardUpper 128 MovingVariationTimeWhenWalkingLower 12C MovingVariationTimeWhenWalkingUpper 130 PercentageStandingWhenLookout 134 PercentageDuckingWhenLookout 138 MaxLookoutDurationAfterAttackDuckingLower 13C MaxLookoutDurationAfterAttackDuckingUpper 140 MaxLookoutDurationAfterAttackStandingLower 144 MaxLookoutDurationAfterAttackStandingUpper 148 MaxLookoutDurationDuckingLower 14C MaxLookoutDurationDuckingUpper 150 MaxLookoutDurationStandingLower 154 MaxLookoutDurationStandingUpper 158 LookoutVariationTimeLower 15C LookoutVariationTimeUpper 160 AttackMoveTypeRunningPercentageWithKnife 164 AttackMoveTypeRunningLSidePercentageWithKnife 168 AttackMoveTypeRunningRSidePercentageWithKnife 16C AttackMoveTypeRunningBackwardPercentageWithKnife 170 AttackMoveTypeNonePercentageWhenVeryFar 174 AttackMoveTypeRunningPercentageWhenVeryFar 178 AttackMoveTypeRunningBackwardPercentageWhenVeryFar 17C AttackMoveTypeWalkingPercentageWhenVeryFar 180 AttackMoveTypeDuckingPercentageWhenVeryFar 184 AttackMoveTypeDuckWalkingPercentageWhenVeryFar 188 AttackMoveTypeRunningLSidePercentageWhenVeryFar 18C AttackMoveTypeRunningRSidePercentageWhenVeryFar 190 AttackMoveTypeWalkingLSidePercentageWhenVeryFar 194 AttackMoveTypeWalkingRSidePercentageWhenVeryFar 198 AttackMoveTypeDuckWalkingLSidePercentageWhenVeryFar 19C AttackMoveTypeDuckWalkingRSidePercentageWhenVeryFar 1A0 AttackMoveTypeDuckWalkingLSidePercentageWhenVeryFar 19C AttackMoveTypeDuckWalkingRSidePercentageWhenVeryFar 1A0 AttackMoveTypeNonePercentage 1A4 AttackMoveTypeRunningPercentage 1A8 AttackMoveTypeRunningBackwardPercentage 1AC AttackMoveTypeDuckingPercentage 1B4 AttackMoveTypeDuckWalkingPercentage 1B8 AttackMoveTypeRunningLSidePercentage 1BC AttackMoveTypeRunningRSidePercentage 1C0 AttackMoveTypeWalkingLSidePercentage 1C4 AttackMoveTypeWalkingRSidePercentage 1C8 MaxPerturbMultiplierWithSniperWhenMovingSlowly 1E0 MinPerturbMultiplierWithSniper 1E4 MaxPerturbMultiplierWithSniper 1E8 MinPerturbMultiplierWhenNotMoving 1EC MaxPerturbMultiplierWhenNotMoving 1F0 MinPerturbMultiplierWhenMovingSlowly 1F4 MaxPerturbMultiplierWhenMovingSlowly 1F8
Press thanks if you need them
And don't say "Leecher" or "Thanks begger". I didn't leech them and it was hard to find them.





