IDirect3DVertexBuffer9* pStreamData = NULL;
UINT iOffsetInBytes,m_Stride;
pDevice->GetStreamSource(0,&pStreamData,&iOffsetInBytes,&Stride);
if ( (m_Stride == 40) || (m_Stride == 44) )
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
}
