How to find address bytes

Posts 16–30 of 47 · Page 2 of 4
Lol is this the function??

DWORD dwShotTroughtWalls
no the function is where in Ollydbg/ida pro you find the address.

So just the piece of code...
373F9C36 0F94C0 SETE AL

That ^^?
jesus, i mean the entire function. not one line..
Oh Gosh im so helpless where to find that??
did you find the addie urself? just take hex view A in ida.. and copy the area around the address.
I use OllyDBG and i got the addies from the thread in Source Coding [Updated Addresses 8/2]
well, just make a screen of the area in which the addie is found.. where you see all teh commands like PUSH EAX andso..
Ok take a screenie?
Yep... so i can see all the commands..
KK uploading now

EDIT: here it is

Ok i think its just a NOP.. Just search the off bytes.. Then count them.. I guess those are 2 or 3(i guess 3).. And then just NOP it..
KK thanks!!! i actually understood that!!!1

WOOT lmao
Just let me know if it works.. And it wont be a punishment if you'd just push the little button.. Not neccesary though. would just make me feel good..
Quote Originally Posted by Cediquer View Post
@-Dimensions-

i guess Dave cares abt his members

or upcoming coders

Lol so the no recoil is just \x90??? thats it?
No, you have to do \x90 in replace of each byte...


Some more bytes...

Code:
//On
Memoria( (LPVOID)ADDR_NORECOIL1, "\x90\x90\x90", 3 );
Memoria( (LPVOID)ADDR_NORECOIL2, "\x90\x90\x90", 3 );
Memoria( (LPVOID)ADDR_NORECOIL3, "\x90\x90\x90", 3 );
Memoria( (LPVOID)ADDR_NORECOIL4, "\x90\x90\x90", 3 );
Memoria( (LPVOID)ADDR_NORECOIL5, "\x90\x90\x90", 3 );

//Off
Memoria( (LPVOID)ADDR_NORECOIL1, "\xD8\x66\x58", 3 );
Memoria( (LPVOID)ADDR_NORECOIL2, "\xD9\x46\x54", 3 );
Memoria( (LPVOID)ADDR_NORECOIL3, "\xD9\x5E\x58", 3 );
Memoria( (LPVOID)ADDR_NORECOIL4, "\xD9\x46\x4C", 3 );
Memoria( (LPVOID)ADDR_NORECOIL5, "\xD9\x5E\x4C", 3 );
I think this also is the same for No Reload...
Posts 16–30 of 47 · Page 2 of 4

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