D3d hooking
So im trying to make a d3d hack, and i had a few questions.
1. In a debugger, where do i look for the address of the device and stuff?
2. Anyone have good tutorials on this stuff?
3. Is this the correct order of operation?
1. In a debugger, where do i look for the address of the device and stuff?
2. Anyone have good tutorials on this stuff?
3. Is this the correct order of operation?
Code:
Hook DIP/endscene Render my stuff in endscene using device pointer