Exclamation2 Beta Crossfire EU beta Keys for Help

Posts 113 of 13 · Page 1 of 1
2 Beta Crossfire EU beta Keys for Help
Hi guys,
the first person who can help me i share 2 Crossfire Beta keys

who give me first the code for fullbright + all #definition
and the code must work .
Dont Beg Leecher
Quote Originally Posted by Ryuesi View Post
Dont Beg Leecher
u r leecher too
Quote Originally Posted by [N.O]N.A.M.E View Post
u r leecher too
STFU Noob dont be a shit
Pls help i Give really 2 Crossfire Eu Beta keys
Code:
#include <Windows.h>
#include <d3d9.h>
#pragma comment (lib, "d3d9.lib")

bool ghost = true;

typedef HRESULT(WINAPI* DrawIndexedPrimitive_)(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE Type, INT BaseVertexIndex, UINT MinIndex, UINT NumVertices, UINT StartIndex, UINT PrimitiveCount);
DrawIndexedPrimitive_ pDrawIndexedPrimitive;

HRESULT WINAPI nDrawIndexedPrimitive(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE Type, INT BaseVertexIndex, UINT MinIndex,UINT NumVertices, UINT StartIndex, UINT PrimitiveCount)
{
	if (ghost)
	{
		pDevice->SetRenderState(D3DRS_LIGHTING, false);
		pDevice->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(255, 255,255,255));
	}
	else
		pDevice->SetRenderState(D3DRS_AMBIENT, false);
	return pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
}

bool bCompare(const BYTE* pData, const BYTE* bMask, const char* szMask)
{
	for(;*szMask;++szMask,++pData,++bMask)
		if(*szMask=='x' && *pData!=*bMask)   return 0;
	return (*szMask) == NULL;
}

DWORD FindPattern(DWORD dwAddress,DWORD dwLen,BYTE *bMask,char * szMask)
{
	for(DWORD i=0; i<dwLen; i++)
		if (bCompare((BYTE*)(dwAddress+i),bMask,szMask))  return (DWORD)(dwAddress+i);
	return 0;
}

void *DetourCreate(BYTE *src, const BYTE *dst, const int len)
{
	BYTE *jmp = (BYTE*)malloc(len+5);
	DWORD dwBack;

	VirtualProtect(src, len, PAGE_EXECUTE_READWRITE, &dwBack);
	memcpy(jmp, src, len);
	jmp += len;
	jmp[0] = 0xE9;
	*(DWORD*)(jmp+1) = (DWORD)(src+len - jmp) - 5;
	src[0] = 0xE9;
	*(DWORD*)(src+1) = (DWORD)(dst - src) - 5;
	for (int i=5; i<len; i++)  src[i]=0x90;
	VirtualProtect(src, len, dwBack, &dwBack);
	return (jmp-len);
}

void hack()
{
	DWORD D3D9, adr, *VTable;
	do
	{
		D3D9 = (DWORD)GetModuleHandle("d3d9.dll");
		Sleep(100);
	} while (D3D9 == NULL);

	adr = FindPattern(hD3D, 0x128000, (PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x86\x00\x00\x00\x00\x89\x86", "xx????xx????xx");
	if (adr) {
		memcpy(&VTable,(void *)(adr+2),4);
		pDrawIndexedPrimitive = (DrawIndexedPrimitive_)DetourCreate((PBYTE)VTable[82], (PBYTE)nDrawIndexedPrimitive, 5);
	}

	while (1)
	{
		if (GetAsyncKeyState(VK_F2))
		{
			ghost = !ghost;
			Beep(400, 100 + 100 * ghost);
		}
		Sleep(100);
	}
}

BOOL WINAPI DllMain( HANDLE hDll, DWORD dwReason, LPVOID lpReserved )
{
	DisableThreadLibraryCalls(hDll);
    if (dwReason == DLL_PROCESS_ATTACH)
	{
		 CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)hack, NULL, NULL, NULL);
	}
	return TRUE;
}
enjoy your leeched base, and i don't want beta keys, because i don't play EUCF
your all leechers because non of this code is complete yours.
Quote Originally Posted by topblast View Post
your all leechers because non of this code is complete yours.
of course DetourCreate, FindPattern, and bCompare aren't mine.
Here is full code of FullBright + Wallhack

Code:
#include "stdafx.h"
#include <Windows.h>
#include "d3d9.h"
#include "detours.h"
#include "stdio.h"
#pragma comment (lib, "d3d9.lib")
#pragma comment (lib, "detours.lib") 
bool hlWall=1;
bool hlSTART=1;

typedef HRESULT(WINAPI* DrawIndexedPrimitive_)(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE Type, INT BaseVertexIndex, UINT MinIndex, UINT NumVertices, UINT StartIndex, UINT PrimitiveCount);
DrawIndexedPrimitive_ pDrawIndexedPrimitive;

HRESULT WINAPI nDrawIndexedPrimitive(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE Type, INT BaseVertexIndex, UINT MinIndex,UINT NumVertices, UINT StartIndex, UINT PrimitiveCount)
{  

  IDirect3DVertexBuffer9* pStreamData = NULL; 
  UINT iOffsetInBytes,iStride;  
  pDevice->GetStreamSource(0,&pStreamData,&iOffsetInBytes,&iStride); 

  if (  iStride == 40 &&hlSTART==1)
  {
		pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
		pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
  }
    		
   return pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
}

int hlMAIN ();

BOOL APIENTRY DllMain( HANDLE hModule,DWORD  ul_reason_for_call, LPVOID lpReserved )
{
    if (hlWall)
	{
		hlWall=0;
		 CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)hlMAIN, NULL, NULL, NULL);                
	}
	return TRUE;
}
int hlMAIN()
{
	char s[1000];
	DWORD ******OffS=0x4FE571A0;
	for(;; Sleep(100)) 
        {
               ******OffS=(DWORD)GetModuleHandle ("d3d9.dll");
			   if (******OffS)			   
				   break;			   
        }

	DWORD a[2];
	a[0]=******OffS+0x88830; // Offset: 88830 for Sp2 if not Sp2 use 88840
	OutputDebugString (s);
	pDrawIndexedPrimitive = (DrawIndexedPrimitive_)DetourFunction((PBYTE)a[0],(PBYTE)nDrawIndexedPrimitive);

	for (;;Sleep (500))
	{
		if (GetAsyncKeyState (VK_F9)!=0) 
		{
			Beep (2000,200);
			hlSTART=1; // Turn ON
		}
		if (GetAsyncKeyState (VK_F10)!=0) 
		{
			Beep (3000,200);
			hlSTART=0; // Turn OFF
		}
	}
	return 1;
}
Now !please send me the codes i need them so badly please
Quote Originally Posted by speedo_edoo View Post
Here is full code of FullBright + Wallhack

Code:
#include "stdafx.h"
#include <Windows.h>
#include "d3d9.h"
#include "detours.h"
#include "stdio.h"
#pragma comment (lib, "d3d9.lib")
#pragma comment (lib, "detours.lib") 
bool hlWall=1;
bool hlSTART=1;

typedef HRESULT(WINAPI* DrawIndexedPrimitive_)(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE Type, INT BaseVertexIndex, UINT MinIndex, UINT NumVertices, UINT StartIndex, UINT PrimitiveCount);
DrawIndexedPrimitive_ pDrawIndexedPrimitive;

HRESULT WINAPI nDrawIndexedPrimitive(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE Type, INT BaseVertexIndex, UINT MinIndex,UINT NumVertices, UINT StartIndex, UINT PrimitiveCount)
{  

  IDirect3DVertexBuffer9* pStreamData = NULL; 
  UINT iOffsetInBytes,iStride;  
  pDevice->GetStreamSource(0,&pStreamData,&iOffsetInBytes,&iStride); 

  if (  iStride == 40 &&hlSTART==1)
  {
		pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
		pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
  }
    		
   return pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
}

int hlMAIN ();

BOOL APIENTRY DllMain( HANDLE hModule,DWORD  ul_reason_for_call, LPVOID lpReserved )
{
    if (hlWall)
	{
		hlWall=0;
		 CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)hlMAIN, NULL, NULL, NULL);                
	}
	return TRUE;
}
int hlMAIN()
{
	char s[1000];
	DWORD ******OffS=0x4FE571A0;
	for(;; Sleep(100)) 
        {
               ******OffS=(DWORD)GetModuleHandle ("d3d9.dll");
			   if (******OffS)			   
				   break;			   
        }

	DWORD a[2];
	a[0]=******OffS+0x88830; // Offset: 88830 for Sp2 if not Sp2 use 88840
	OutputDebugString (s);
	pDrawIndexedPrimitive = (DrawIndexedPrimitive_)DetourFunction((PBYTE)a[0],(PBYTE)nDrawIndexedPrimitive);

	for (;;Sleep (500))
	{
		if (GetAsyncKeyState (VK_F9)!=0) 
		{
			Beep (2000,200);
			hlSTART=1; // Turn ON
		}
		if (GetAsyncKeyState (VK_F10)!=0) 
		{
			Beep (3000,200);
			hlSTART=0; // Turn OFF
		}
	}
	return 1;
}
Now !please send me the codes i need them so badly please
leeched @***** wall hack source
at least give credits
Quote Originally Posted by giniyat202 View Post
leeched @***** wall hack source
at least give credits
I though it wasn't working anyway /
Quote Originally Posted by Solo View Post


I though it wasn't working anyway /
it is working on XPSP2 because he didn't use VTables
it stills works for me XP Sp2
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