How do I structure my mod files.

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How do I structure my mod files.
Hi Guys, this is my first post here.
How do I structure my _rank.gsc and other files within the mod folder.
Bascially does anyone have an outline of the folders in which each file must go and the manditory files needed for a mod.
Thanks,
Inception

sorry guys, wrong section.
Quote Originally Posted by aIWInception View Post
Hi Guys, this is my first post here.
How do I structure my _rank.gsc and other files within the mod folder.
Bascially does anyone have an outline of the folders in which each file must go and the manditory files needed for a mod.
Thanks,
Inception

sorry guys, wrong section.

i dont know if you mean that but for example :
copy your code and add it here :
Code:
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;

doSomething()
{
CODE HERE....
}
and save it as _something.gsc

then delete it from your _rank.gsc file and put the path (where the _something.gsc is ) in here

for example :
Code:
thread maps\mp\gametypes\_something::doSomething();
or just add this in top of your _rank.gsc file

Code:
#include maps\mp\gametypes\_something
i hope this helps you
Moved to GSC Help.
maps > mp > gametypes > put _rank.gsc here
Well, if he looked on the tutorial I made he would see the "strucktur" of the _rank.gsc file
:P

And for the other files you find in the GSC RIP Collection....
You see like:
gametypes/mp
then you will make a new folder and name that folder mp
and put the file you use from the into that folder.
and so on with the others.
Like:
gametypes/killstreaks/ {FILE}
gametypes/killstreaks/_emp.gsc
The file names might be wrong but you see how the structure is.
Posts 1–6 of 6 · Page 1 of 1
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