QuestionWTF ?

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WTF ?
is this real ?

is this what you guyz use in ollydbg to get STW ?



what is the addy for STW ?
idk

i mean 22C8

idk thats right??
Well the addy for that is 0x22C8.

I just don't know if its acually the right one, because the name of string is "ShootThroughWall"

Seems too obvious.
Totally wrong
ShootTroughWall have 3 addies, 1 Ptr
You cant find anything in that string
Quote Originally Posted by No-Life View Post
Totally wrong
ShootTroughWall have 3 addies, 1 Ptr
You cant find anything in that string
And what would we possibly search to find this?
22c8 is right see in the pic =)

this just seems weird ... z8games wont jus put shoot through wall lik that ??
like no reload its reloadanimratio its not no reload .. so this is just weird
wrong string name........
Quote Originally Posted by gbjhet23 View Post
wrong string name........
Ok yes we already know that. Now we are trying to figure out the right strings...
That is the correct string...

edit:

I mean classay

Code:
1012690E    68 944D2D10     PUSH Cshell.102D4D94                     ; ASCII "EdgeShotEnabled"
10126913    51              PUSH ECX
10126914    E8 77EB1600     CALL Cshell.10295490
10126919    83C4 08         ADD ESP,8
1012691C    3BC3            CMP EAX,EBX
1012691E    74 1C           JE SHORT Cshell.1012693C
10126920    8B50 04         MOV EDX,DWORD PTR DS:[EAX+4]
10126923    8B42 04         MOV EAX,DWORD PTR DS:[EDX+4]
10126926    8B40 04         MOV EAX,DWORD PTR DS:[EAX+4]
10126929    50              PUSH EAX
1012692A    FFD5            CALL EBP
1012692C    8B0D D4A7A210   MOV ECX,DWORD PTR DS:[10A2A7D4]
10126932    83C4 04         ADD ESP,4
10126935    89840E 68040000 MOV DWORD PTR DS:[ESI+ECX+468],EAX
1012693C    57              PUSH EDI
1012693D    8D4C24 2C       LEA ECX,DWORD PTR SS:[ESP+2C]
10126941    E8 6AFEF8FF     CALL Cshell.100B67B0
10126946    8B10            MOV EDX,DWORD PTR DS:[EAX]
10126948    68 844D2D10     PUSH Cshell.102D4D84                     ; ASCII "WallShotEnabled"
1012694D    52              PUSH EDX
1012694E    E8 3DEB1600     CALL Cshell.10295490
10126953    83C4 08         ADD ESP,8
10126956    3BC3            CMP EAX,EBX
10126958    74 1C           JE SHORT Cshell.10126976
1012695A    8B40 04         MOV EAX,DWORD PTR DS:[EAX+4]
1012695D    8B48 04         MOV ECX,DWORD PTR DS:[EAX+4]
10126960    8B41 04         MOV EAX,DWORD PTR DS:[ECX+4]
10126963    50              PUSH EAX
10126964    FFD5            CALL EBP
10126966    8B15 D4A7A210   MOV EDX,DWORD PTR DS:[10A2A7D4]
1012696C    83C4 04         ADD ESP,4
1012696F    898416 6C040000 MOV DWORD PTR DS:[ESI+EDX+46C],EAX
10126976    57              PUSH EDI
10126977    8D4C24 2C       LEA ECX,DWORD PTR SS:[ESP+2C]
1012697B    E8 30FEF8FF     CALL Cshell.100B67B0
10126980    8B00            MOV EAX,DWORD PTR DS:[EAX]
10126982    68 6C4D2D10     PUSH Cshell.102D4D6C                     ; ASCII "PerfectWallShotEnabled"
10126987    50              PUSH EAX
10126988    E8 03EB1600     CALL Cshell.10295490
1012698D    83C4 08         ADD ESP,8
10126990    3BC3            CMP EAX,EBX
10126992    74 1C           JE SHORT Cshell.101269B0
10126994    8B48 04         MOV ECX,DWORD PTR DS:[EAX+4]
10126997    8B51 04         MOV EDX,DWORD PTR DS:[ECX+4]
1012699A    8B42 04         MOV EAX,DWORD PTR DS:[EDX+4]
1012699D    50              PUSH EAX
1012699E    FFD5            CALL EBP
101269A0    8B0D D4A7A210   MOV ECX,DWORD PTR DS:[10A2A7D4]
101269A6    83C4 04         ADD ESP,4
101269A9    89840E 70040000 MOV DWORD PTR DS:[ESI+ECX+470],EAX
101269B0    8305 D0A7A210 0>ADD DWORD PTR DS:[10A2A7D0],1
101269B7    83C7 01         ADD EDI,1
101269BA  ^ E9 81F9FFFF     JMP Cshell.10126340
101269BF    8D5424 14       LEA EDX,DWORD PTR SS:[ESP+14]
101269C3    52              PUSH EDX
101269C4    8D4C24 24       LEA ECX,DWORD PTR SS:[ESP+24]
101269C8    E8 53E91600     CALL Cshell.10295320
101269CD    8B4C24 1C       MOV ECX,DWORD PTR SS:[ESP+1C]
101269D1    3BCB            CMP ECX,EBX
101269D3    74 07           JE SHORT Cshell.101269DC
101269D5    8B01            MOV EAX,DWORD PTR DS:[ECX]
101269D7    8B50 04         MOV EDX,DWORD PTR DS:[EAX+4]
101269DA    FFD2            CALL EDX
101269DC    8D4C24 20       LEA ECX,DWORD PTR SS:[ESP+20]
101269E0    C64424 40 01    MOV BYTE PTR SS:[ESP+40],1
101269E5    E8 F626FAFF     CALL Cshell.100C90E0
101269EA    8B4424 2C       MOV EAX,DWORD PTR SS:[ESP+2C]
101269EE    3BC3            CMP EAX,EBX
101269F0    C74424 14 6C242>MOV DWORD PTR SS:[ESP+14],Cshell.102D246>
101269F8    74 09           JE SHORT Cshell.10126A03
101269FA    50              PUSH EAX
101269FB    E8 F4161700     CALL Cshell.102980F4
10126A00    83C4 04         ADD ESP,4
10126A03    B8 01000000     MOV EAX,1
10126A08    8B4C24 38       MOV ECX,DWORD PTR SS:[ESP+38]
10126A0C    64:890D 0000000>MOV DWORD PTR FS:[0],ECX
use:
0x468
0x46C
0x470
Quote Originally Posted by nonameav View Post
That is the correct string...

edit:

I mean classay

Code:
1012690E    68 944D2D10     PUSH Cshell.102D4D94                     ; ASCII "EdgeShotEnabled"
10126913    51              PUSH ECX
10126914    E8 77EB1600     CALL Cshell.10295490
10126919    83C4 08         ADD ESP,8
1012691C    3BC3            CMP EAX,EBX
1012691E    74 1C           JE SHORT Cshell.1012693C
10126920    8B50 04         MOV EDX,DWORD PTR DS:[EAX+4]
10126923    8B42 04         MOV EAX,DWORD PTR DS:[EDX+4]
10126926    8B40 04         MOV EAX,DWORD PTR DS:[EAX+4]
10126929    50              PUSH EAX
1012692A    FFD5            CALL EBP
1012692C    8B0D D4A7A210   MOV ECX,DWORD PTR DS:[10A2A7D4]
10126932    83C4 04         ADD ESP,4
10126935    89840E 68040000 MOV DWORD PTR DS:[ESI+ECX+468],EAX
1012693C    57              PUSH EDI
1012693D    8D4C24 2C       LEA ECX,DWORD PTR SS:[ESP+2C]
10126941    E8 6AFEF8FF     CALL Cshell.100B67B0
10126946    8B10            MOV EDX,DWORD PTR DS:[EAX]
10126948    68 844D2D10     PUSH Cshell.102D4D84                     ; ASCII "WallShotEnabled"
1012694D    52              PUSH EDX
1012694E    E8 3DEB1600     CALL Cshell.10295490
10126953    83C4 08         ADD ESP,8
10126956    3BC3            CMP EAX,EBX
10126958    74 1C           JE SHORT Cshell.10126976
1012695A    8B40 04         MOV EAX,DWORD PTR DS:[EAX+4]
1012695D    8B48 04         MOV ECX,DWORD PTR DS:[EAX+4]
10126960    8B41 04         MOV EAX,DWORD PTR DS:[ECX+4]
10126963    50              PUSH EAX
10126964    FFD5            CALL EBP
10126966    8B15 D4A7A210   MOV EDX,DWORD PTR DS:[10A2A7D4]
1012696C    83C4 04         ADD ESP,4
1012696F    898416 6C040000 MOV DWORD PTR DS:[ESI+EDX+46C],EAX
10126976    57              PUSH EDI
10126977    8D4C24 2C       LEA ECX,DWORD PTR SS:[ESP+2C]
1012697B    E8 30FEF8FF     CALL Cshell.100B67B0
10126980    8B00            MOV EAX,DWORD PTR DS:[EAX]
10126982    68 6C4D2D10     PUSH Cshell.102D4D6C                     ; ASCII "PerfectWallShotEnabled"
10126987    50              PUSH EAX
10126988    E8 03EB1600     CALL Cshell.10295490
1012698D    83C4 08         ADD ESP,8
10126990    3BC3            CMP EAX,EBX
10126992    74 1C           JE SHORT Cshell.101269B0
10126994    8B48 04         MOV ECX,DWORD PTR DS:[EAX+4]
10126997    8B51 04         MOV EDX,DWORD PTR DS:[ECX+4]
1012699A    8B42 04         MOV EAX,DWORD PTR DS:[EDX+4]
1012699D    50              PUSH EAX
1012699E    FFD5            CALL EBP
101269A0    8B0D D4A7A210   MOV ECX,DWORD PTR DS:[10A2A7D4]
101269A6    83C4 04         ADD ESP,4
101269A9    89840E 70040000 MOV DWORD PTR DS:[ESI+ECX+470],EAX
101269B0    8305 D0A7A210 0>ADD DWORD PTR DS:[10A2A7D0],1
101269B7    83C7 01         ADD EDI,1
101269BA  ^ E9 81F9FFFF     JMP Cshell.10126340
101269BF    8D5424 14       LEA EDX,DWORD PTR SS:[ESP+14]
101269C3    52              PUSH EDX
101269C4    8D4C24 24       LEA ECX,DWORD PTR SS:[ESP+24]
101269C8    E8 53E91600     CALL Cshell.10295320
101269CD    8B4C24 1C       MOV ECX,DWORD PTR SS:[ESP+1C]
101269D1    3BCB            CMP ECX,EBX
101269D3    74 07           JE SHORT Cshell.101269DC
101269D5    8B01            MOV EAX,DWORD PTR DS:[ECX]
101269D7    8B50 04         MOV EDX,DWORD PTR DS:[EAX+4]
101269DA    FFD2            CALL EDX
101269DC    8D4C24 20       LEA ECX,DWORD PTR SS:[ESP+20]
101269E0    C64424 40 01    MOV BYTE PTR SS:[ESP+40],1
101269E5    E8 F626FAFF     CALL Cshell.100C90E0
101269EA    8B4424 2C       MOV EAX,DWORD PTR SS:[ESP+2C]
101269EE    3BC3            CMP EAX,EBX
101269F0    C74424 14 6C242>MOV DWORD PTR SS:[ESP+14],Cshell.102D246>
101269F8    74 09           JE SHORT Cshell.10126A03
101269FA    50              PUSH EAX
101269FB    E8 F4161700     CALL Cshell.102980F4
10126A00    83C4 04         ADD ESP,4
10126A03    B8 01000000     MOV EAX,1
10126A08    8B4C24 38       MOV ECX,DWORD PTR SS:[ESP+38]
10126A0C    64:890D 0000000>MOV DWORD PTR FS:[0],ECX
use:
0x468
0x46C
0x470
Pointer: 0xA2A7D4
@nonameav
(Dutch? like that language! i can it also im from The Netherlands )
You need more then the addie + offset

I don't understand why it is not:

Code:
 
[ECX+ESI+468]
Becouse ESI is for the loop.
You need to do addie + (number * texture) + offset.
Quote Originally Posted by nonameav View Post
You need more then the addie + offset

I don't understand why it is not:

Code:
 
[ECX+ESI+468]
Becouse ESI is for the loop.
You need to do addie + (number * texture) + offset.
ESI = weaponindex * 0x474
Quote Originally Posted by giniyat202 View Post
ESI = weaponindex * 0x474
In STW case it is a Wall index
Quote Originally Posted by giniyat202 View Post
ESI = weaponindex * 0x474
That is what I typed, but why is the wall index before the addie?
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