Fullbright/See Ghost D3D

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Fullbright/See Ghost D3D
Hello MPGH i need Help with Fullbright i used the Code
Code:
#define PlayerBody  ( Stride == 44 || Stride == 40 )
Code:
if (Fullbright == 1)
{
if (PlayerBody)
{
                   DWORD dwReEnableZB = D3DZB_TRUE;
                 pDevice>GetRenderState(D3DRS_ZENABLE,&dwReEnableZB);
                 pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE); 
                  pDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_NEVER);
                 }
}
and there only Two Errors

Can Some One Help Me?
Credits @MasterXxX for Code
lol
Are u serious?
This is not the only code for that shit.
You have to include the DirectX SDK pack and ad a few header files with definitions
i know but its the only code that i use for FullBright i dont know how to make FullBright in a other way/code

@A$IAN
Quote Originally Posted by kloklo2 View Post
i know but its the only code that i use for FullBright i dont know how to make FullBright in a other way/code

@A$IAN
you can make see ghost in memory too.

Try that.
Hi i cant help you becaus i dont know C++
Quote Originally Posted by MultiHackForCF View Post
Hi i cant help you becaus i dont know C++
then don't post! ...

anyways, your errors are saying undeclared identifier i'm guessing
so do
Code:
#include <d3d9.h> 
#include <d3dx9.h>
#pragma comment(lib,"d3d9.lib")
#pragma comment(lib,"d3dx9.lib")
UINT Stride;
First this is not full bright, this is wallhack.
second use this code before "if"
Code:
IDirect3DVertexBuffer9* pStreamData = NULL; 
  UINT iOffsetInBytes,Stride;  
  pDevice->GetStreamSource(0,&pStreamData,&iOffsetInBytes,&Stride);
Quote Originally Posted by giniyat202 View Post
First this is not full bright, this is wallhack.
second use this code before "if"
Code:
IDirect3DVertexBuffer9* pStreamData = NULL; 
  UINT iOffsetInBytes,Stride;  
  pDevice->GetStreamSource(0,&pStreamData,&iOffsetInBytes,&Stride);
yes, that works great or you can also hook setstreamsource but this way is more efficient
Ok thanks for Help
i give all credits (all that help )
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