CoolTriggerBot Closed Beta 2

Posts 3140 of 40 · Page 3 of 3
It uses all of about 3 mb when running, and it uses VERY little cpu usage as its only grabbing a single pixel at any given point in time, performing some math and logic, and continuing on to the next pixel, VERY quickly, but efficiently.

Reticule bloom is solved by how my scanner works. It's a pixel precision system, so you can specify the EXACT spread on a pixel count from the center of the screen. Can't get any more precise than that =D

It's AMAZING for a sniper rifle. I have less than a millisecond response time between someone popping out of a corner and me firing on him.

It works for ANY game as long as the reticule changes color on enemy cross over


Im putting finishing touches on the latest iteration. Ill pm you the link to it when im done
grr To much homework. I'll have the next release up by tomorrow night. I'm redoing the GUI to incorporate the "Shoot Behavior" function (Rapid Fire or continuous fire)

After that I'll work on the experimental "Pixel Search" triggerbot which will be much faster.

EDIT: Crap sorry about the double post D=
It's fine. Next time just wait for another post then post.
So its sort of like rapidfire and aimbot...I think :/
As you said, it will fire more then normally, wouldn't that be like a easy ban?D:
Quote Originally Posted by RAWR(: View Post
The paragraph was just meant to annoy people who didn't actually take the time to read through the entire post and figure out that I really honestly don't care... xP
Maybe you'll grant me access without having any posts. I just found this site a few hours ago while trying to find a crosshair solution. I'd very much be willing to give you feedback on this assuming it doesn't hook to the game. I generally play in windowed mode at 1914 x 1053, and also use m_fAccuracyRadiusScale=0.0.
Okay,been using an DMR for thesting purposes, and it didn't shoot once.
Is the bot paused when you start it?
Or i have to edit each weapon's scan area?
Each weapon will have a different scan area usually. As of right now, I have no way of determining where the crosshair is at any given point of time. To find the proper value, do the following


Go in game, pull out the weapon you want, and go into marksmanship mode.
Take a screenshot
Open a program that lets you measure a rectangle in pixels (GIMP, Photoshop, etc.)
Measure the distance from the center of the vertical crosshair to the left edge of the white in the right half of the horizontal cross hair (add 1 or 2 pixels) Very confusing i know... lol
This will be the start value.

Repeat the above but while moving, and this will be your stop value. However, you might want to reduce this value to something more reasonable. Anything over 20-25 and you'll be spraying and not hitting anything at all.

Personally, a DMR for me on a 1920x1080 screen is 5 start/5 stop

You want to keep the start and stops the same on a sniper rifle.
Thanks for the tip
Ill get around to doing a proper crosshair start/stop scan aren search later. Right now im getting the basics.
Open Beta is now available: HERE

Enjoy.
Posts 3140 of 40 · Page 3 of 3
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