Warrock Nomenu Base [Undecteted]

Posts 112 of 12 · Page 1 of 1
Warrock Nomenu Base [Undecteted]
#include <stdio.h>
#include <windows.h>

#define ADR_PlayerPointer 0x9D8AF0
#define ADR_ServerPointer 0x9D8A8C
#define OFS_NFD 0x00102C4
#define OFS_SLOT5 0x00/not giving out
#define OFS_SLOT6 0x00/not giving out
#define OFS_SLOT7 0x00/not giving out
#define OFS_SLOT8 0x00/not giving out
#define OFS_PREMIUM1 0x00/not giving out
#define OFS_PREMIUM2 0x00/not giving out
#define ADR_Nospread 0x00/not giving out
#define OFS_Norecoil1 0x00/not giving out
#define OFS_Norecoil2 0x00/not giving out
#define OFS_Norecoil3 0x00/not giving out

void NoFallDamage(DWORD dwPlayerPointer)
{
*(float*)(dwPlayerPointer+OFS_NFD) = -20000;
}

void AllSlots(DWORD dwServerPointer)
{
*(int*)(dwServerPointer+OFS_SLOT5) = 1;
*(int*)(dwServerPointer+OFS_SLOT6) = 1;
*(int*)(dwServerPointer+OFS_SLOT7) = 1;
*(int*)(dwServerPointer+OFS_SLOT8) = 1;
}

void allPREMIUM (DWORD dwServerPointer)
{
*(long*)(dwServerPointer+OFS_PREMIUM1) = 3;
*(long*)(dwServerPointer+OFS_PREMIUM1) = 3;
*(long*)(dwServerPointer+OFS_PREMIUM2) = 3;
*(long*)(dwServerPointer+OFS_PREMIUM2) = 3;
}

void AllNorecoil (DWORD dwPlayerPointer)
{
*(int*)(dwPlayerPointer+OFS_Norecoil1) = 0;
*(int*)(dwPlayerPointer+OFS_Norecoil2) = 0;
*(int*)(dwPlayerPointer+OFS_Norecoil3) = 0;
}

void HookList()
{
for (;
{
DWORD dwPlayerPointer = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPointer)
{
NoFallDamage(dwPlayerPointer);
AllNorecoil(dwPlayerPointer);
}
DWORD dwServerPointer = *(DWORD*)ADR_ServerPointer;
if(dwServerPointer)
{
AllSlots(dwServerPointer);
allPREMIUM(dwServerPointer);
}
Sleep(50);
}
}
BOOL WINAPI DllMain(HINSTANCE hModule,DWORD DERP,LPVOID lpReserved)
{
if(DERP == DLL_PROCESS_ATTACH)
{
CreateThread(0,0,(LPTHREAD_START_ROUTINE)HookList, 0,0,0);
}
return TRUE;
}
LOL nice boy. But unfortunately shunnai already has a nice base tut and aeroman has allthese snippets.
Not bad but not needed
Quote Originally Posted by barcoder View Post
Not bad but not needed
haha, fail, it's unlaggy.
i already coded somehacks with it...
All you did was put the codes together that Aeroman wrote. Only thing that you left was
Code:
#define ADR_PlayerPointer 0x9D8AF0
#define ADR_ServerPointer 0x9D8A8C
#define OFS_NFD 0x00102C4
Thanks anyways, on your next release of your nomenu try doing your own base
My base is much smaller with 0 lag and works
Quote Originally Posted by barcoder View Post
My base is much smaller with 0 lag and works
Size doesn't really matter, I could add 100 megs of comments and the performance wouldn't change. With such simple stuff the only thing you can do is have a decent compiler & optimize for speed (and use inline functions etc.). Gcc all the way
Dont think ur special with u saying ;

Not saying.

all that addys can u find on this sire
If it does the same but is smaller, that is easier to write
Quote Originally Posted by barcoder View Post
If it does the same but is smaller, that is easier to write
Just hardcode it then, screw form
addies: not saying ....... I would thanked you for the addies since thats the only thing I need, cmon people, share stuff, dont be nazis :P
Posts 112 of 12 · Page 1 of 1
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