C++ Code

Posts 1–4 of 4 · Page 1 of 1
C++ Code
wtf i am doing not good ???

#include <Windows.h>




DWORD WINAPI Hacks(LPVOID)
{
bool
Change = true,
NoReload = true,
GunRange = true;




while(1);
{
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pLtClient = *(DWORD*)(CShell + 0xA2A7E8 );







if(Change)
{
if (pLtClient)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+0xA2A7E8 ))+(4*i))) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+0xA2A7E8)) +(4*i))) + 0x2428 ) = 9999;//wait 5 min ok

}
}
}



if(GunRange)
{
if (pLtClient)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+0xA2A7E8))+(4*i))) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+0xA2A7E8)) +(4*i))) + 0x7EC) = 9999;// wait i will cheek ok addy all addyies work
}
}
}




if(NoReload)
{
if (pLtClient)
{
for(int i=0; i<455; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+0xA2A7E8))+(4*i))) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+0xA2A7E8)) +(4*i))) + 0x2424 ) = 100;
}
}
}
{
}

Sleep(100);
}
}

bool Ready2Hook()
{
if(GetModuleHandleA("CShell.dll") != NULL
&& GetModuleHandleA("ClientFx.fxd") != NULL)
return 1;
return 0;
}

DWORD WINAPI Wait(LPVOID)
{
while(!Ready2Hook()) Sleep(200);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hacks, NULL, NULL, NULL);
return 0;
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);

if ( dwReason == DLL_PROCESS_ATTACH )
{
MessageBoxA(0,"Coded by JPJB5138 , MPGH . NET ","JPJB5138 Pub Hack", 0);




CreateThread(0,0,(LPTHREAD_START_ROUTINE)Wait,0,0, 0);
}
return 1;
}

credits of the code :

Swiftdude Base !!!
isn it swifdude base patched ?
Quote Originally Posted by kmanev073 View Post
isn it swifdude base patched ?
You are using it to, so I think it isn't.
Quote Originally Posted by Skulhead = hacked. View Post
You are using it to, so I think it isn't.
but whats not good ??
Posts 1–4 of 4 · Page 1 of 1

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