
LPDIRECT3DDEVICE9 g_pDevice = 0;
void ReCreate(LPDIRECT3DDEVICE9 pDevice)
{
if (g_pDevice != pDevice)
{
g_pDevice = pDevice;
try
{
if (spColor != 0)
spColor->Release();
} catch (...) {}
spColor = 0;
spColor->Begin(NULL);
spColor->Draw(txColor, NULL, NULL, &POS, 0xFFFFFFFF);
spColor->End();
}
}