#define ADR_SPEED 0x0084AC98
void SpeedNormal()
{
if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(float*)ADR_SPEED = 100.0f;
}
}
void SpeedX2()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
{
*(float*)ADR_SPEED = 200.0f;
}
}
#define OFS_STAMINA1 0x81CDAC
#define OFS_STAMINA2 0x81CDB0
#define OFS_STAMINA3 0x81CDB4
#define OFS_STAMINA4 0x81CDB8
#define OFS_STAMINA5 0x81CDBC
void Stamina()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_STAMINA1) = 100;
*(float*)(dwPlayerPtr+OFS_STAMINA2) = 100;
*(float*)(dwPlayerPtr+OFS_STAMINA3) = 0;
*(float*)(dwPlayerPtr+OFS_STAMINA4) = 0;
*(float*)(dwPlayerPtr+OFS_STAMINA5) = 0;
}
}
... And i will give you credits ... And they are wokrs [Thanks]
then try ServerPointer!