JetaMapmaker

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JetaMapmaker
I did all the animation in photoshop, anyway I'm following this book that teaches me how to program games in C# XNA in a much more efficient and productive way. Pretty much its teaching me how to create tools for my game, E.X a map maker, or a character maker. Then build the game with the tools I've created. I highly suggest the book to anyone who wants to get into programming games, the correct way. Obviously this book requires prior programming knowledge with C#, but any .Net languages will pretty much do. It teaches you from developing your own map maker to scripting language and even networking for your game, with lobbys and different game modes.

Anyway, I've almost finished the Map Maker, I still need to create the collision-map design mode :X

| Veoh Video Network


Veoh link is much better quality.
Shitty quality as always. Keep up it up.
Quote Originally Posted by arunforce View Post
Fail, use a grid based system.
****** we do for the collision detection.
You know I have to.

JetaFAIL.
Damn ******, I put a lot more work into that then it looks. It reads from a text file that goes something like

#src Spread sheet Id
NameOfSprite
X Y Width Height (Of the sprite on the spread sheet)
Flags for sprite

So its quite dynamic.
Anyways "FKU, I'll be back when the game is done" >=@
Dude I didn't even look at it, but you must have seen that JetaFail coming from a mile away =P.
nice job Jeta, let me know if you need any help
A couple weeks from now I will release JetaEngine :O with scripting, a map maker, a character maker, all that shit :X
ooh im really looking forward to it
Posts 110 of 10 · Page 1 of 1

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