Coolthis is the source code of aimbot?

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this is the source code of aimbot?
not know if this goes here. But here it is:

typedef struct _Object* (__thiscall *lpGetCameraObject)(unsigned long ulCLTClientShell);
lpGetCameraObject GetCameraObject;


typedef int (__thiscall *lpGetMeIdxInPlayerInfoList)(unsigned long ulCLTClientShell);
lpGetMeIdxInPlayerInfoList GetMeIdxInPlayerInfoList;

typedef struct _st3rdPlayerInfo * (__thiscall *lpGet3rdPlayerInfoList)(unsigned long ulCLTClientShell);
lpGet3rdPlayerInfoList Get3rdPlayerInfoList;

typedef unsigned int (__thiscall *lpIsDeadState)(unsigned long ulCFX);
lpIsDeadState IsDeadState;

typedef void (__thiscall *lpDrawEngineString)(unsigned long ulBase, char *String, int x, int y, unsigned long Color, bool Shadow);
lpDrawEngineString DrawEngineString;

GetCameraObject = (lpGetCameraObject) (CShellBase + 0x23950);
Get3rdPlayerInfoList = (lpGet3rdPlayerInfoList) (CShellBase + 0x18930);
GetMeIdxInPlayerInfoList = (lpGetMeIdxInPlayerInfoList) (CShellBase + 0x18950 );

unsigned long ulCLTClientShell = *(unsigned long*)(CShellBase + 0x6103DC);

DrawEngineString = (lpDrawEngineString )(CShellBase + 0x1CAF30);
unsigned long ulBase = *(unsigned long*)(CShellBase + 0x66D76C);

IsDeadState = (lpIsDeadState)(CShellBase + 0x11A800);
unsigned long ulCFX = *(unsigned long *)(ulCLTClientShell + (i * 0x1AC) + 0x77FC);//0x612C

ulCPlayerClnt = *(unsigned long *)(ulCLTClientShell + 0x50);

(ulCPlayerClnt + 0xCC)//yaw
(ulCPlayerClnt + 0xC8)//pitch

thanks
Posted 1000 times
yes!!
god job!!
you are my hero!!

@carloshakek:
do you think this is an aimbot source?
do you think anyone will say anything like that?

learn C++ first and after you learn, you know it is just defs.
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