Main thread in source don't work
Guys i've been trying to much to develop my hack
every time i try to develop a hack, i give up and go format my PC
but this time i want to develop a hack and will never give up
even my back started to pain
but
Look at the code
my main thread doesn't work
help me identify the problem please
Whats the problem?? when i compile it
i get the DLL
i inject it
i get the message BOX
when i join a game
i don't get any features
every time i try to develop a hack, i give up and go format my PC
but this time i want to develop a hack and will never give up
even my back started to pain
but
Look at the code
my main thread doesn't work
help me identify the problem please
CODE:
#include<windows.h>
#define grenades ((i==6)||(i==7)||(i==8)||(i==64)||(i==100)||(i==12 6)||(i==135)||(i==209)||(i==210)||(i==240)||(i==26 3)||(i==272)||(i==338)||(i==382)||(i==383)||(i==38 4))
#define WeaponMgr 0xA2A7E8
#define NoReload 0x2424
#define WeaponDamage 0x7F8
#define Shotspread 0x0834
#define WeaponChange 0x2428
#define WeaponWeight 0x21D8
#define WeaponRange 0x07EC
#define spread 0x2428
DWORD WINAPI Hacks(LPVOID)
{
bool onehit = true;
bool reload = true;
bool fragdmg = true;
bool shotgun = true;
bool change = true;
bool weight = true;
bool range = true;
bool nospread = true;
while(1)
{
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);
//DWORD dwPlayerPointer = *(DWORD*)( CShell + PlayerPointer);
if(onehit)
{
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + WeaponDamage) = 99999;
}
}
}
if(reload)
{
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + NoReload) = 0;
}
}
}
if(fragdmg)
{
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && (grenades))
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + WeaponDamage) = 0;
}
}
}
if(weight)
{
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + WeaponWeight) = 0;
}
}
}
if(shotgun)
{
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(BYTE*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + Shotspread) = 5;
}
}
}
if(WeaponChange)
{
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + change) = 9999;
}
}
}
if(range)
{
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + WeaponRange) = 99999;
}
}
}
if(spread)
{
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + nospread) = 0;
}
}
}
BYTE nop = 0x90;
DWORD d, ds;
VirtualProtect((LPVOID)(CShell+0x85723), 17, PAGE_EXECUTE_READWRITE, &d);
for (int i=0; i<17;i++)
memcpy((LPVOID)(CShell+0x85723+i), &nop, 1);
VirtualProtect((LPVOID)(CShell+0x85723), 17, d, &ds);
Sleep(100);
}
}
bool IsGameReadyForHook()
{
if(GetModuleHandleA("CShell.dll") != NULL
&& GetModuleHandleA("ClientFx.fxd") != NULL)
return true;
return false;
}
DWORD WINAPI Wait(LPVOID)
{
while(!IsGameReadyForHook()) Sleep(200);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hacks, NULL, NULL, NULL);
return false;
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
MessageBoxA(0, "Made by MightySaa0d, Special thanks to: Takari" , "Cross Fire NA Hack" ,0);
CreateThread(0,0,(LPTHREAD_START_ROUTINE)Wait,0,0, 0);
}
return true;
}
#include<windows.h>
#define grenades ((i==6)||(i==7)||(i==8)||(i==64)||(i==100)||(i==12 6)||(i==135)||(i==209)||(i==210)||(i==240)||(i==26 3)||(i==272)||(i==338)||(i==382)||(i==383)||(i==38 4))
#define WeaponMgr 0xA2A7E8
#define NoReload 0x2424
#define WeaponDamage 0x7F8
#define Shotspread 0x0834
#define WeaponChange 0x2428
#define WeaponWeight 0x21D8
#define WeaponRange 0x07EC
#define spread 0x2428
DWORD WINAPI Hacks(LPVOID)
{
bool onehit = true;
bool reload = true;
bool fragdmg = true;
bool shotgun = true;
bool change = true;
bool weight = true;
bool range = true;
bool nospread = true;
while(1)
{
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);
//DWORD dwPlayerPointer = *(DWORD*)( CShell + PlayerPointer);
if(onehit)
{
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + WeaponDamage) = 99999;
}
}
}
if(reload)
{
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + NoReload) = 0;
}
}
}
if(fragdmg)
{
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && (grenades))
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + WeaponDamage) = 0;
}
}
}
if(weight)
{
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + WeaponWeight) = 0;
}
}
}
if(shotgun)
{
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(BYTE*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + Shotspread) = 5;
}
}
}
if(WeaponChange)
{
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + change) = 9999;
}
}
}
if(range)
{
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + WeaponRange) = 99999;
}
}
}
if(spread)
{
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + nospread) = 0;
}
}
}
BYTE nop = 0x90;
DWORD d, ds;
VirtualProtect((LPVOID)(CShell+0x85723), 17, PAGE_EXECUTE_READWRITE, &d);
for (int i=0; i<17;i++)
memcpy((LPVOID)(CShell+0x85723+i), &nop, 1);
VirtualProtect((LPVOID)(CShell+0x85723), 17, d, &ds);
Sleep(100);
}
}
bool IsGameReadyForHook()
{
if(GetModuleHandleA("CShell.dll") != NULL
&& GetModuleHandleA("ClientFx.fxd") != NULL)
return true;
return false;
}
DWORD WINAPI Wait(LPVOID)
{
while(!IsGameReadyForHook()) Sleep(200);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hacks, NULL, NULL, NULL);
return false;
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
MessageBoxA(0, "Made by MightySaa0d, Special thanks to: Takari" , "Cross Fire NA Hack" ,0);
CreateThread(0,0,(LPTHREAD_START_ROUTINE)Wait,0,0, 0);
}
return true;
}
Whats the problem?? when i compile it
i get the DLL
i inject it
i get the message BOX
when i join a game
i don't get any features