ArrowMake a SIMPLE D3D MENU

Posts 61–75 of 120 · Page 5 of 8
I have this, but im still learning and have to get a hook for it to work in game. CF Na. Good work though.
Quote Originally Posted by Templar View Post
@Qmo one error i solved, but the other :

Code:
1>------ Build started: Project: Base v1, Configuration: Debug Win32 ------
1>  Base.cpp
1>c:\users\bruno\documents\visual studio 2010\projects\base v1\base v1\functions.h(13): error C2664: 'ID3DXFont::DrawTextW' : cannot convert parameter 2 from 'char []' to 'LPCWSTR'
1>          Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
I am trying to solve it, i know the basic, but this error is fucking idiot, i tried a lot and nothing...
to solve this problem go >project properties >Configuration settings >then in character set change into -->Use multi-byte character list
Quote Originally Posted by Templar View Post
@Qmo one error i solved, but the other :

Code:
1>------ Build started: Project: Base v1, Configuration: Debug Win32 ------
1>  Base.cpp
1>c:\users\bruno\documents\visual studio 2010\projects\base v1\base v1\functions.h(13): error C2664: 'ID3DXFont::DrawTextW' : cannot convert parameter 2 from 'char []' to 'LPCWSTR'
1>          Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
I am trying to solve it, i know the basic, but this error is fucking idiot, i tried a lot and nothing...

to solve this problem go >project properties >Configuration settings >then in character set change into -->Use multi-byte character list
Quote Originally Posted by shortname View Post
to solve this problem go >project properties >Configuration settings >then in character set change into -->Use multi-byte character list
Nop, i created a EmptyProject, not a Win32.
On EmptyProject it works.
@Qmo What Project do we open. and also What codes needs to be updated
Quote Originally Posted by Reflex- View Post
@Qmo What Project do we open. and also What codes needs to be updated
@Reflex-


Just Change Detour and Hook, I guarantee this hack will work
If you successful then Edit the menu it will be like this pic :





And this for My New Hack : http://www.mpgh.net/forum/366-projec...ml#post5413672
@Qmo my other question was. What application do we use Win32 Console Win32 Application
And do we put dll then Empty Project
Quote Originally Posted by Templar View Post


Wow, thanks Qmo.

In your menu, why you don't put a black or a transparent color ?



It will be better.

PS : Good chams.

I will try to make it to works on Combat Arms
secret , or You can edit your own here : http://www.mpgh.net/forum/31-c-c-pro...ng-2011-a.html

and good luck for Combat Arms
scs cm si ci iscrive a project blakout ????
qmo, what happens with this error?
1>------ Build started: Project: Project1, Configuration: Release Win32 ------
1>Linking...
1>Base.obj : error LNK2019: unresolved external symbol "void __cdecl DrawBox(struct IDirect3DDevice9 *,int,int,int,int,unsigned long)" (?DrawBox@@YAXPAUIDirect3DDevice9@@hhhhK@Z) referenced in function "void __cdecl DrawGui(struct IDirect3DDevice9 *,unsigned long)" (?DrawGui@@YAXPAUIDirect3DDevice9@@K@Z)
1>C:\Documents and Settings\user\My Documents\cendol\Project1\Release\Project1.dll : fatal error LNK1120: 1 unresolved externals
1>Build log was saved at "file://c:\Documents and Settings\user\My Documents\cendol\Project1\Release\BuildLog.htm"
1>Project1 - 2 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
please help @_@
I'm newbie ,
Thx be4
Posts 61–75 of 120 · Page 5 of 8

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