Nice ! This is CodeDemon works must give credits to the author.
Make a SIMPLE D3D MENU
I think Qmoainx is not a leecher and fully made the Source Code ...
But this message make me so confused :/
But this message make me so confused :/
Tnks man 

1>------ Build started: Project: Hd3d, Configuration: Debug Win32 ------
1> D3dbase.cpp
1>c:\users\gx-550w\desktop\hd3d\hd3d\Functions.h(13): error C2664: 'ID3DXFont:
rawTextW' : cannot convert parameter 2 from 'char []' to 'LPCWSTR'
1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
1>D3dbase.cpp(167): error C2664: 'GetModuleHandleW' : cannot convert parameter 1 from 'const char [9]' to 'LPCWSTR'
1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
-----\\?????
1> D3dbase.cpp
1>c:\users\gx-550w\desktop\hd3d\hd3d\Functions.h(13): error C2664: 'ID3DXFont:
rawTextW' : cannot convert parameter 2 from 'char []' to 'LPCWSTR'1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
1>D3dbase.cpp(167): error C2664: 'GetModuleHandleW' : cannot convert parameter 1 from 'const char [9]' to 'LPCWSTR'
1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
-----\\?????
This was what happen's when you are trying to use other people's work without using your brain 


My Hack D3D Menu Public-2
inspired from the Simple D3D Menu Qmo ...

Comming Soon Release ...
this can use in dev c++ ????
hey bro.. i use (numvert & primcount) only instead of stride, all map perfectly clean at once.. no need to use certain wallhack for certain map (WH desert camp).. unfortunately my stride logger no longer work today, although i allready edit it than original version.. i'm still got a half body of CT (look my picture in desert camp), what the hell? hahaha... 
btw are u have some stride logger that still perfectly work?

(kampret.. nge-log blm kelar br dpt separo, udah ga kena tuh stride logger.... wkwkwkwk...)

btw are u have some stride logger that still perfectly work?

(kampret.. nge-log blm kelar br dpt separo, udah ga kena tuh stride logger.... wkwkwkwk...)
which hit its stride instead, replace his hook
And this for Stride :
And this for Stride :
Code:
if(color1)
{
if( (Stride == 44) )
{
if(color1==1) pDevice->SetTexture(0, texRed);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDrawIndexedPrimitive(pDevice,pType D3DparamvalX,nMinIndex,nNumVertices,nStartIndex,nPrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
}
}
if(color2)
{
if( (Stride == 52) )
{
if(color2==1) pDevice->SetTexture(0, texGreen);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDrawIndexedPrimitive(pDevice,pType D3DparamvalX,nMinIndex,nNumVertices,nStartIndex,nPrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
}
}
O YEAHHHHHH
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