Memory vs ASM?

Posts 110 of 10 · Page 1 of 1
Memory vs ASM?
Is asm better than memory? I know mem is sometimes better because of no bypass but is it more glitchy? Like, when i code unlammo mem it only kills with nades and rockets. Does asm do that? And with WTW and STW memory it wont let me shoot if I run, does asm have that problem? I want to know because Im getting tired of memory. Thanks if you help
I Would Go For Memory, It's Easier To Learn And More Broadly Used.
Also, I Think Memory Is More Buggy Though. Depends...
Please confirm. If it's easier, then why doesnt everyone use it? There's something wrong with it.
To be honest, they both have their flaws, but if I really had to pick I'll go with ASM. ASM just goes easier for me, yes a bypass is needed, but I love ASM functions, and what they can do.
What are the flaws for ASM? I know mem gets SO ANNOYING!
No Memory are beast MemAddresses don't need bypass anymore except for unli.ammo(i think) There is a memaddie like SNS STW . so for me memadd is best
But when i use stw mem, everytime i try to roll, it wont let me shoot or plant until next round. is asm that glitchy?
Quote Originally Posted by barcoder View Post
But when i use stw mem, everytime i try to roll, it wont let me shoot or plant until next round. is asm that glitchy?
Ya cuz the guy who leeched it from my base just got addie not the way how to code it .. other way he failed hard will you need to code it will to make it work .

Now about Asm its better and u can turn it on / off , nobug , awsome functions but about mem i want to say everybody can do asm function with mem addie u just have to search
Quote Originally Posted by R3dLine View Post
Ya cuz the guy who leeched it from my base just got addie not the way how to code it .. other way he failed hard will you need to code it will to make it work .

Now about Asm its better and u can turn it on / off , nobug , awsome functions but about mem i want to say everybody can do asm function with mem addie u just have to search
yep, or you could use this: Asm((void *)(0x9E23F4),(PBYTE)"\x31",1); <- not sure if it will work, but since the byte 0x31 means the value of 1 it may work
You can use this for every function

*(long*)(ADR_PLANT) = 0x31,0x30,0x30,0x2E,0x30,0x66;
*(float*)(ServerPtr+OFS_Z_HERE) =- 0x31,0x33,0x37,0x35,0x30;

This ways will also work since each byte is a value

not sure if this is on topic xD
Quote Originally Posted by AeroMan View Post
yep, or you could use this: Asm((void *)(0x9E23F4),(PBYTE)"\x31",1); <- not sure if it will work, but since the byte 0x31 means the value of 1 it may work
You can use this for every function

*(long*)(ADR_PLANT) = 0x31,0x30,0x30,0x2E,0x30,0x66;
*(float*)(ServerPtr+OFS_Z_HERE) =- 0x31,0x33,0x37,0x35,0x30;

This ways will also work since each byte is a value

not sure if this is on topic xD
haha not bad bitch ;p

good
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