Ajuda Aki

Posts 1–3 of 3 · Page 1 of 1
Ajuda Aki
Bom Nao manjo em c++ so sei copia e colar (lecheer) so que ponho creditos (ahhhhyeahhhhhhhhh) estou com essa source de wallhack para PB e ta desatualizada queria que auguem atualizasse para mim e postasse aki
quem atualizar eu compilo eu ponho os creditos

#include <d3d8.h>
#pragma comment(lib, "d3d8.lib")

typedef HRESULT (WINAPI* CreateDevice_Prototype) (LPDIRECT3D8, UINT, D3DDEVTYPE, HWND, DWORD, D3DPRESENT_PARAMETERS*, LPDIRECT3DDEVICE8*);
typedef HRESULT (WINAPI* Reset_Prototype) (LPDIRECT3DDEVICE8, D3DPRESENT_PARAMETERS*);
typedef HRESULT (WINAPI* EndScene_Prototype) (LPDIRECT3DDEVICE8);
typedef HRESULT (WINAPI* DrawIndexedPrimitive_Prototype)(LPDIRECT3DDEVICE8, D3DPRIMITIVETYPE, UINT, UINT, UINT, UINT);

CreateDevice_Prototype CreateDevice_Pointer = NULL;
Reset_Prototype Reset_Pointer = NULL;
EndScene_Prototype EndScene_Pointer = NULL;
DrawIndexedPrimitive_Prototype DrawIndexedPrimitive_Pointer = NULL;

HRESULT WINAPI Direct3DCreate8_VMTable (VOID);
HRESULT WINAPI CreateDevice_Detour (LPDIRECT3D8, UINT, D3DDEVTYPE, HWND, DWORD, D3DPRESENT_PARAMETERS*, LPDIRECT3DDEVICE8*);
HRESULT WINAPI Reset_Detour (LPDIRECT3DDEVICE8, D3DPRESENT_PARAMETERS*);
HRESULT WINAPI EndScene_Detour (LPDIRECT3DDEVICE8);
HRESULT WINAPI DrawIndexedPrimitive_Detour(LPDIRECT3DDEVICE8, D3DPRIMITIVETYPE, UINT, UINT, UINT, UINT);

PDWORD Direct3D_VMTable = NULL;

BOOL WINAPI DllMain(HINSTANCE hinstModule, DWORD dwReason, LPVOID lpvReserved)
**
if(dwReason == DLL_PROCESS_ATTACH)
**
DisableThreadLibraryCalls(hinstModule);

if(Direct3DCreate8_VMTable() == D3D_OK)
return TRUE;
**

return Sucess;
**

HRESULT WINAPI Direct3DCreate8_VMTable(VOID)
**
LPDIRECT3D8 Direct3D_Object = Direct3DCreate8(D3D_SDK_VERSION);

if(Direct3D_Object == NULL)
return D3DERR_INVALIDCALL;

Direct3D_VMTable = (PDWORD)*(PDWORD)Direct3D_Object;
Direct3D_Object->Release();

DWORD dwProtect;

if(VirtualProtect(&Direct3D_VMTable[15], sizeof(DWORD), PAGE_READWRITE, &dwProtect) != 0)
**
*(PDWORD)&CreateDevice_Pointer = Direct3D_VMTable[15];
*(PDWORD)&Direct3D_VMTable[15] = (DWORD)CreateDevice_Detour;

if(VirtualProtect(&Direct3D_VMTable[15], sizeof(DWORD), dwProtect, &dwProtect) == 0)
return D3DERR_INVALIDCALL;
**
else
return D3DERR_INVALIDCALL;

return D3D_OK;
**

HRESULT WINAPI CreateDevice_Detour(LPDIRECT3D8 Direct3D_Object, UINT Adapter, D3DDEVTYPE DeviceType, HWND FocusWindow,
DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* PresentationParameters,
LPDIRECT3DDEVICE8* Returned_Device_Interface)
**
HRESULT Returned_Result = CreateDevice_Pointer(Direct3D_Object, Adapter, DeviceType, FocusWindow, BehaviorFlags,
PresentationParameters, Returned_Device_Interface);

DWORD dwProtect;

if(VirtualProtect(&Direct3D_VMTable[15], sizeof(DWORD), PAGE_READWRITE, &dwProtect) != 0)
**
*(PDWORD)&Direct3D_VMTable[15] = *(PDWORD)&CreateDevice_Pointer;
CreateDevice_Pointer = NULL;

if(VirtualProtect(&Direct3D_VMTable[15], sizeof(DWORD), dwProtect, &dwProtect) == 0)
return D3DERR_INVALIDCALL;
**
else
return D3DERR_VALIDCALL;

if(Returned_Result == D3D_OK)
**
Direct3D_VMTable = (PDWORD)*(PDWORD)*Returned_Device_Interface;

*(PDWORD)&Reset_Pointer = (DWORD)Direct3D_VMTable[14];
*(PDWORD)&EndScene_Pointer = (DWORD)Direct3D_VMTable[35];
*(PDWORD)&DrawIndexedPrimitive_Pointer = (DWORD)Direct3D_VMTable[71];

*(PDWORD)&Direct3D_VMTable[14] = (DWORD)End_Detour;
*(PDWORD)&Direct3D_VMTable[35] = (DWORD)EndScene_Detour;
*(PDWORD)&Direct3D_VMTable[71] = (DWORD)DrawIndexedPrimitive_Detour;
**

return Returned_Result;
**

HRESULT WINAPI Reset_Detour(LPDIRECT3DDEVICE8 Device_Interface, D3DPRESENT_PARAMETERS* PresentationParameters)
**
return Reset_Pointer(Device_Interface, PresentationParameters);
**

HRESULT WINAPI EndScene_Detour(LPDIRECT3DDEVICE8 Device_Interface)
**
return EndScene_Pointer(Device_Interface);
**

HRESULT WINAPI DrawIndexedPrimitive_Detour(LPDIRECT3DDEVICE8 Device_Interface, D3DPRIMITIVETYPE Type,
UINT MinIndex, UINT NumVertices, UINT StartIndex, UINT PrimitiveCount)
**
LPDIRECT3DVERTEXBUFFER8 Stream_Data;
UINT Stride = 0;

if(Device_Interface->GetStreamSource(0, &Stream_Data, &Stride) == D3D_OK)
Stream_Data->Release();
//code
return DrawIndexedPrimitive_Pointer(Device_Interface, Type, MinIndex, NumVertices, StartIndex, PrimitiveCount);
**bool wallhack;
if(Stride == 400 && wallhack || Stride == 41 && wallhack)
**
Device_Interface->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
**if ((GetAsyncKeyState(VK_NUMPAD1)&1) == 1) //Numpad 9 F1
wallhack = !wallhack;//Start Wallhack
its happen for me and i know the solu

pot the things you want it in local disk c to d and format the pc .. i think yours is windows 7 so format it same and it will download will not auto close or any think
I think the placement and function are less fit
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