Some Mem Sources

Posts 1–15 of 27 · Page 1 of 2
Some Mem Sources
Addys:
#define ADR_STAMINA1 0x81CDAC
#define ADR_STAMINA2 0x81CDB0
#define ADR_STAMINA3 0x81CDB4
#define ADR_STAMINA4 0x81CDB8
#define ADR_STAMINA5 0x81CDBC
#define WalkSpeed 0x0084AC98
#define RollSpeed 0x0084AAC0
#define SprintSpeed 0x84A948
#define MEM_STW 0x819D24
#define MEM_WTW 0x81CA14
#define ADR_SUPERNOSPREAD 0x0084A978

if (CH_STW)
{
*(float*)(MEM_STW) = 999;
}
else
{
*(float*)(MEM_STW) = 0;
}
if (CH_WTW)
{
*(float*)(MEM_WTW) = -999;
}
else
{
*(float*)(MEM_WTW) = 6;
}

switch (nRollSpeed)
{
default:*(float*)RollSpeed = 1.75; break;
case 1: *(float*)RollSpeed = 2; break;
case 2: *(float*)RollSpeed = 3; break;
case 3: *(float*)RollSpeed = 4; break;
case 4: *(float*)RollSpeed = 5; break;
case 5: *(float*)RollSpeed = 6; break;
case 6: *(float*)RollSpeed = 7; break;
case 7: *(float*)RollSpeed = 8; break;
case 8: *(float*)RollSpeed = 9; break;
case 9: *(float*)RollSpeed = 10; break;
}
switch (nSprintSpeed)
{
default: *(float*)SprintSpeed = 1.5; break;
case 1: *(float*)SprintSpeed = 2; break;
case 2: *(float*)SprintSpeed = 3; break;
case 3: *(float*)SprintSpeed = 4; break;
case 4: *(float*)SprintSpeed = 5; break;
case 5: *(float*)SprintSpeed = 6; break;
case 6: *(float*)SprintSpeed = 7; break;
case 7: *(float*)SprintSpeed = 8; break;
case 8: *(float*)SprintSpeed = 9; break;
case 9: *(float*)SprintSpeed = 10; break;
}
switch (nWalkSpeed)
{
default: *(double*)WalkSpeed = 96; break;
case 1: *(double*)WalkSpeed = 96*2; break;
case 2: *(double*)WalkSpeed = 96*3; break;
case 3: *(double*)WalkSpeed = 96*4; break;
case 4: *(double*)WalkSpeed = 96*5; break;
case 5: *(double*)WalkSpeed = 96*6; break;
case 6: *(double*)WalkSpeed = 96*7; break;
case 7: *(double*)WalkSpeed = 96*8; break;
case 8: *(double*)WalkSpeed = 96*9; break;
case 9: *(double*)WalkSpeed = 96*10; break;
}
if(nStamina==1)
{
*(float*)ADR_STAMINA1 = 1000;
*(double*)ADR_STAMINA2 = 1000;
*(double*)ADR_STAMINA3 = 0;
*(float*)ADR_STAMINA4 = 0;
*(float*)ADR_STAMINA5 = 0;
}


if(nSuperNoSpread ==1)
{
*(double*)ADR_SUPERNOSPREAD = 0;
}else{
*(double*)ADR_SUPERNOSPREAD = 5;
}
Have fun
Quote Originally Posted by AeroMan View Post
credits for wtw & stw to @R3dLine?
No to Cybersh!t
Quote Originally Posted by SK1LL0R. View Post
No to Cybersh!t
HUHUHUH ??? ROFL i am first one on fucking world found thos addies and that idiot just cracked my .dll and got my addies ..
Quote Originally Posted by R3dLine View Post
HUHUHUH ??? ROFL i am first one on fucking world found thos addies and that idiot just cracked my .dll and got my addies ..
rofl my life

There are at least 10 memory addresses for STW and WTW...
Quote Originally Posted by SK1LL0R. View Post
rofl my life

There are at least 10 memory addresses for STW and WTW...
then why leech @R3dLine his?
Quote Originally Posted by SK1LL0R. View Post
rofl my life

There are at least 10 memory addresses for STW and WTW...
THEN FIND THEM ?> And look on my last .dll date and the date than cyber released or posted the addie !
Quote Originally Posted by R3dLine View Post
HUHUHUH ??? ROFL i am first one on fucking world found thos addies and that idiot just cracked my .dll and got my addies ..
You think who u are the first.. lol
Quote Originally Posted by DirecTX_ View Post
You think who u are the first.. lol
No :>)

but i have found some other wtw & stw addys
R3d_L!ne is right his dll was cracked and then addys posted by cyber
Learn how to pack your Dll, and not enough use a public Paker, u need know techniques of Anti-Reversing in C
Quote Originally Posted by DirecTX_ View Post
Learn how to pack your Dll, and not enough use a public Paker, u need know techniques of Anti-Reversing in C
huh dude ? you just think everything is simple or something :S

About that idc anymore lol .

Anyway check pm dud i know i late lol but was having some problems ..
Quote Originally Posted by R3dLine View Post
huh dude ? you just think everything is simple or something :S

About that idc anymore lol .

Anyway check pm dud i know i late lol but was having some problems ..
Simple? Yes, is very very simple build a small Anti-Reversing. In my Dll I've detect every type of "BreakPoint", if you change somethings in my Dll I detect you (CRC), and the same if u change in other dll like "Kernel32.dll, ntdll.dll" ecc. Example: You nop the api "IsDebuggerPresent". You run. You get detect.
Code:
int Get = GetProcModuleAddress("Kernel32.dll", "IsDebuggerPresent");
if(Get != 0x64 | 0xA1 |0x18 | 0x00 | 0x00 | 0x00)
          Gets Hack Detect
else
          continue;
Try to immagin what is "GetProcModuleAddress"
Quote Originally Posted by DirecTX_ View Post
Simple? Yes, is very very simple build a small Anti-Reversing. In my Dll I've detect every type of "BreakPoint", if you change somethings in my Dll I detect you (CRC), and the same if u change in other dll like "Kernel32.dll, ntdll.dll" ecc. Example: You nop the api "IsDebuggerPresent". You run. You get detect.
Code:
int Get = GetProcModuleAddress("Kernel32.dll", "IsDebuggerPresent");
if(Get != 0x64 | 0xA1 |0x18 | 0x00 | 0x00 | 0x00)
          Gets Hack Detect
else
          continue;
Try to immagin what is "GetProcModuleAddress"
In my Dll I've detect every type of "BreakPoint" , liked that part smart idea but nvr though so u can use it this way .
Whats the difference between memory and address? Why cant memorys just be called addresses and other way around?
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