LT client

Posts 16–30 of 34 · Page 2 of 3
Quote Originally Posted by deaviss View Post
ok i have LT client

10329CD4

and what now?

how to put into hack??

i see

DWORD *LTClient = ( DWORD* )( (dwCShell + 0x299D40) );
void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x1F8 );
_asm
{
PLZ HELP ME


sry my bad english. I from poland ;D
LTClient its patched and this CSHell code its wrong !
what's a working?? WeaponMgr or what??
Quote Originally Posted by deaviss View Post
what's a working?? WeaponMgr or what??
nothing! nothing its working
im say What i must search in olly to work
Quote Originally Posted by deaviss View Post
im say What i must search in olly to work
search for

ReloadAnimRatio !
Lolz hes from Poland
@up

yes and what??
Quote Originally Posted by heroji View Post
Thats wrong..
this is the weaponmgr

Code:
8B0D B014A310  MOV ECX,DWORD PTR DS:[10A314B0]
some ppl call it LTClient.
Quote Originally Posted by deaviss View Post
How to offset...

in olly I find that: 10329CD4 (LT CLIENT)

the offset is that:0xA314B0


hmm?? How to do that?
lol how to offset
pm me and i will give u a working project for ptc hack
Strange, coz in my code i didn't use LT client

But it didn't work for all OS
there is a difference between LTC and WepMgr
the first is used for PTC and the second is used for making hacks related to weapons.

well here is what u want @deaviss

Code:
void PTC(char* string)
{
	DWORD *LTClient = ( DWORD* )( (dwCShell + 0x329CD4) );
	void* func2call = ( void* )*( DWORD* )( *LTClient + 0x1F8 );
	__asm
	{
		push string;
		call func2call;
		add esp, 4;
	}
}
but note that most important PTC strings are patched like ModelDebug_DrawBoxes 1
Quote Originally Posted by giniyat101 View Post
there is a difference between LTC and WepMgr
the first is used for PTC and the second is used for making hacks related to weapons.

well here is what u want @deaviss

Code:
void PTC(char* string)
{
	DWORD *LTClient = ( DWORD* )( (dwCShell + 0x329CD4) );
	void* func2call = ( void* )*( DWORD* )( *LTClient + 0x1F8 );
	__asm
	{
		push string;
		call func2call;
		add esp, 4;
	}
}
but note that most important PTC strings are patched like ModelDebug_DrawBoxes 1
This is Mem D3D
Quote Originally Posted by Ryuesi View Post
This is Mem D3D
WTF are u talking about?
Posts 16–30 of 34 · Page 2 of 3

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