dll aimbot detect for testing

Posts 1–13 of 13 · Page 1 of 1
dll aimbot detect for testing
I'm with a bypass punkbusters, and I need to test for the aimbot detected xD,
who have an aimbot that is detected plz send it to me


when I test my bypass and if it work with aimbot undetected
I see xD Release


sorry my bad english
Sorry, but I have no idea of what you're talking about
need a aimbot detected to see if my work on a bypass aimbot
Give it all Source Code forbidden Aim!!!!!!!
P.S. I the same won't refuse!
Oh..
Just use a detected hack, you don't specifically need an aimbot.
yes, but I've tried every hack [esp, wallhack, no recoil,] unless an aimbot
have to see if it works on my bypass
Oh, well I don't know of any aimbots, I'll leave the thread open for a little but I doubt anyone has one.
Code:
void AimAtPlayer(UCanvas* Canvas, APawn* TargetPawn)
{
   if (TargetPawn != NULL && mAPBPawn != NULL){
        FName NameHeadBone = TargetPawn->Mesh->GetBoneName(6);
        FVector VectorHead = TargetPawn->Mesh->GetBoneLocation(NameHeadBone,0);
        FVector2D vHead = CalculateScreenCoordinate(pCanvas,TargetPawn->Mesh->GetBoneLocation(NameHeadBone,0));
        pCanvas->Draw2DLine(pCanvas->ClipX/2,pCanvas->ClipY/2,vHead.X,vHead.Y,Red);
            VectorHead =  VectorHead -MyCameraLocation ;
            AimAtRot =  VectorHead****tation();
            NormalizeRotation(AimAtRot);
            FRotator* pAimAtRot = &AimAtRot;
            if(GetAsyncKeyState(VK_RBUTTON))
            {
                mAPBPawn->SetCameraAimRotPawn(pAimAtRot);
            }   

    }
}
elinhomax! You will try?

P.S.: All who did a freebie earlier........, at present
Sell, and who isn't able to do ask from those that would sell that have prompted to them!
Quote Originally Posted by krim77 View Post
Code:
void AimAtPlayer(UCanvas* Canvas, APawn* TargetPawn)
{
   if (TargetPawn != NULL && mAPBPawn != NULL){
        FName NameHeadBone = TargetPawn->Mesh->GetBoneName(6);
        FVector VectorHead = TargetPawn->Mesh->GetBoneLocation(NameHeadBone,0);
        FVector2D vHead = CalculateScreenCoordinate(pCanvas,TargetPawn->Mesh->GetBoneLocation(NameHeadBone,0));
        pCanvas->Draw2DLine(pCanvas->ClipX/2,pCanvas->ClipY/2,vHead.X,vHead.Y,Red);
            VectorHead =  VectorHead -MyCameraLocation ;
            AimAtRot =  VectorHead****tation();
            NormalizeRotation(AimAtRot);
            FRotator* pAimAtRot = &AimAtRot;
            if(GetAsyncKeyState(VK_RBUTTON))
            {
                mAPBPawn->SetCameraAimRotPawn(pAimAtRot);
            }   

    }
}
elinhomax! You will try?

P.S.: All who did a freebie earlier........, at present
Sell, and who isn't able to do ask from those that would sell that have prompted to them!
He isn't interested in making one, he wants to use one to see if his bypass is working.
how i need to do to that code works ? sorry for my english
it will be excellet

tell us when its ready ?

hope not dected
The problem is since the patch that broke a ton of things no hack has came out with a aimbot that has been public detected. Not that I know of.
It's no problem finding an aimbot that's detected. Unfortunately, the SDKs that run them have completely wrong offsets, pointers, vars, etc. (whatever else you wanna call them), and so they don't work at all even if you were to use a bypass.
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