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Unity3D Bullet Code
Code:
using UnityEngine;
using System.Collections;
public class Bullet : MonoBehaviour
{
public float Damage = 10;
public float Speed = 1500;
public PlayerController Player;
void Start()
{
// Bullet Drop like in bfbc2
rigidbody.AddRelativeForce(new Vector3(0,0,Speed), ForceMode.Impulse);
Destroy(gameObject, 5f);
}
void OnCollisionEnter(Collision col)
{
col.gameObject.SendMessageUpwards("RecieveDamage", Damage, SendMessageOptions.DontRequireReceiver);
Destroy(gameObject);
}
}
Posts 1–1 of 1 · Page 1 of 1