hi people
have a little problem
though first off yes i know it dont work because of the auth
my server dont change name :-S
it just is using my computer name
do the startserver.dat need to be in some other folder or should it just be in the main folder with the .exe files
and i just start the server by clicking the final server.exe
thanks for helping out :-)
my startserver.dat
set INSTANCEDIRECTORY=%~dp0Instance
set battlefield.no
set GAMEPORT=25201
set REMOTEADMINPORT=0.0.0.0:47202
set ADMINPASSWORD=felix
set PINGSITE=lhr
set REGION=EU
BF.Main_Win32_Final_server.exe -serverInstancePath "%INSTANCEDIRECTORY%" -Server.ServerName "%SERVERNAME%" -Network.ServerPort %GAMEPORT% -Server.RemoteAdministrationPort %REMOTEADMINPORT% -Server.AdministrationEnabled true -Server.AdministrationLogEnabled true -Server.AdministrationPassword "%ADMINPASSWORD%" -BFServer.PingSite %PINGSITE% -Online.Region %REGION%
and my cfg
-super layout.toc
-server
-dedicated
-platform win32
-Game.LogFileCollisionMode LFCM_TimeStamp
-Core.EnableJuice false
-Core.DialogLevel 4
-Core.DisplayAsserts false
-Core.IgnoreAlways true
-CrashDump.WarnBeforeDoingMemoryDump false
-Game.CloseDuplicateApps 0
-ServerMetrics.Enabled 0
-ServerMetrics.TransactionTelemetryEnabled 1
-ServerMetrics.PerformanceTelemetryEnabled 1
-ServerMetrics.PerformanceProfileStateEnabled 1
-TransactionLog.OutputLevel 1
-ServerMetrics.DbxReportEnabled 0
-Game.DefaultLayerInclusion GameMode=RushLarge0
-level Levels/MP_Subway/MP_Subway
-BFServer.GameSize 8
-Network.MaxClientCount 8
-VeniceOnline.QueueCapacityOverride 0
-Client.LoadingTimeOut 10
-Client.LoadedTimeOut 10
-Client.IngameTimeOut 10
-Server.IngameTimeOut 10
-Server.LoadingTimeOut 10
-Game.DisablePreRound true
-Blaze.LogLevel 1
-Network.ProtocolVersion 60
-Server.IsReconfigurable false
-Online.Environment OnlineEnvironment_Production
-BFServer****undStartCountdown 10