WHERE IS ERROR?

Posts 1–9 of 9 · Page 1 of 1
Code:
#include<windows.h>


#define grenades ((i==6)||(i==7)||(i==8)||(i==64)||(i==100)||(i==12 6)||(i==135)||(i==209)||(i==210)||(i==240)||(i==26 3)||(i==272)||(i==338)||(i==382)||(i==383)||(i==38 4))
#define Knifes ((i==5)||(i==35)||(i==74)||(i==132)||(i==239)||(i= =372)||(i==381))
#define Mutant ((i==120)||(i==176)||(i==177)||(i==178)||(i==182)| |(i==195)||(i==196)||(i==197)||(i==198)||(i==199)| |(i==223)||(i==224)||(i==225)||(i==226)||(i==227)| |(i==228)||(i==270)||(i==271)||(i==302)||(i==303)| |(i==304)||(i==305)||(i==306)||(i==307))

#define WeaponMgr
//#define LTClient	 0x?

#define NoDelay	
#define ShotsPerAmmo
#define WeaponDamage
#define FallDmg	
#define NoReload
#define ShotsPerAmmo
#define grenades
#define Mutant
#define Knifes
#define IsGameReadyForHook
#define hDll
#define dwReason
#define Wait
#define WINAPI


DWORD WINAPI Hacks(LPVOID)
{
bool Hacks = false;
while(1)
{
__asm pushad;
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");

if(GetAsyncKeyState(VK_NUMPAD1)&1)	Hacks = Hacks;
if(GetAsyncKeyState(VK_F5)&1)
{	
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr
(pWeaponMgr)
)
;for(int i=0; i<445; i++)
{
if(*(DWORD*)((*(DWORD*)(CShell+WeaponMgr+(4*i)) ) != NULL)
	)
(float)(*(DWORD*)(CShell+WeaponMgr+(4*i))) + WeaponDamage 99999.0f;
;if(grenades*(DWORD*)(CShell +WeaponMgr+(4*i))) +WeaponDamage 0.0f;


(GetAsyncKeyState(VK_F6)&1)
;	
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr
(pWeaponMgr)
)
;for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr+(4*i)) ) != NULL)
	)
Mutant Knifes 


**(DWORD*)(CShell+WeaponMgr+( 4*i))) + ShotsPerAmmo 5;


;
(GetAsyncKeyState(VK_F7)&1)
;	
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr
(pWeaponMgr)
)
;for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr+(4*i)) ) != NULL)
	)
**(DWORD*)((*(DWORD*)(CShell+WeaponMgr +(4*i))) + NoReload 100)
**(DWORD*)((*(DWORD*)(CShell+WeaponMgr +(4*i))) + NoDelay 100)
)

if(GetAsyncKeyState(VK_F8)&1)
{	
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr
 (pWeaponMgr)
 )
;for(int i=0; i<445; i++)
{
if(*(DWORD*)((*(DWORD*)(CShell+WeaponMgr+(4*i)) ) != NULL)
	)
	*(DWORD*)(CShell+FallDmg+0x04) = 0;


if(GetAsyncKeyState(VK_NUMPAD2)&1)
{	
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr
(pWeaponMgr)
)
;for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr+(4*i)) ) != NULL)
	)
**(DWORD*)(CShell+0xA24454))+0x207C;  0;
*(int*)((*(DWORD*)(CShell+0xA24454))+0x2080) = 0;
*(int*)((*(DWORD*)(CShell+0xA24454))+0x2084) = 0;
}
}
}
}
if(GetAsyncKeyState(VK_NUMPAD2)&1)
{	
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr
(pWeaponMgr)
)
;for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr+(4*i)) ) != NULL)
	)
*(*(DWORD*)(CShell+0xA24454))+0x207C) 0;
*(float*)((*(DWORD*)(CShell+0xA24454))+0x2080) = 0;
*(float*)((*(DWORD*)(CShell+0xA24454))+0x2084) = 0;
}
}
}
}

if(Hacks)
{	
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr
(pWeaponMgr)
)
;for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr+(4*i)) ) != NULL)
	)
//	 *(float*)((*(DWORD*)(CShell+FallDmg))+0x04) = 0;

//}
)__asm popad;
}
}


bool IsGameReadyForHook()
;
if(GetModuleHandleA("CShell.dll") != NULL
&& GetModuleHandleA("ClientFx.fxd") != NULL)
return true;
return false;
}

DWORD WINAPI Wait(LPVOID)
;
while(!IsGameReadyForHook
 
(bool) Sleep);100;
(CreateThread);(NULL, NULL, (LPTHREAD_START_ROUTINE )Hacks);NULL, NULL, NULL;
return 0;


}

#define ATTACH
#define DLL
#define PROCESS
#define LPTHREAD_START_ROUTINE
#define MessageBox
#define MessageBoxw

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
;
	bool DisableThreadLibraryCalls(hDll
	dwReason DLL PROCESS ATTACH 
	

MessageBox (0, "Hecho por SIR.PANO ", "HAPPY HACKING", 0))
;CreateThread;(0,0,(LPTHREAD_START_ROUTINE Wait 0,0, 0)
// system("start http://www.MPGH.NET");
)
;return true;}
             }
I'M working in new hack , soon release.

please tell me points

Quote Originally Posted by overdrivers View Post
Code:
#include<windows.h>


#define grenades ((i==6)||(i==7)||(i==8)||(i==64)||(i==100)||(i==12 6)||(i==135)||(i==209)||(i==210)||(i==240)||(i==26 3)||(i==272)||(i==338)||(i==382)||(i==383)||(i==38 4))
#define Knifes ((i==5)||(i==35)||(i==74)||(i==132)||(i==239)||(i= =372)||(i==381))
#define Mutant ((i==120)||(i==176)||(i==177)||(i==178)||(i==182)| |(i==195)||(i==196)||(i==197)||(i==198)||(i==199)| |(i==223)||(i==224)||(i==225)||(i==226)||(i==227)| |(i==228)||(i==270)||(i==271)||(i==302)||(i==303)| |(i==304)||(i==305)||(i==306)||(i==307))

#define WeaponMgr
//#define LTClient	 0x?

#define NoDelay	
#define ShotsPerAmmo
#define WeaponDamage
#define FallDmg	
#define NoReload
#define ShotsPerAmmo
#define grenades
#define Mutant
#define Knifes
#define IsGameReadyForHook
#define hDll
#define dwReason
#define Wait
#define WINAPI


DWORD WINAPI Hacks(LPVOID)
{
bool Hacks = false;
while(1)
{
__asm pushad;
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");

if(GetAsyncKeyState(VK_NUMPAD1)&1)	Hacks = Hacks;
if(GetAsyncKeyState(VK_F5)&1)
{	
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr
(pWeaponMgr)
)
;for(int i=0; i<445; i++)
{
if(*(DWORD*)((*(DWORD*)(CShell+WeaponMgr+(4*i)) ) != NULL)
	)
(float)(*(DWORD*)(CShell+WeaponMgr+(4*i))) + WeaponDamage 99999.0f;
;if(grenades*(DWORD*)(CShell +WeaponMgr+(4*i))) +WeaponDamage 0.0f;


(GetAsyncKeyState(VK_F6)&1)
;	
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr
(pWeaponMgr)
)
;for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr+(4*i)) ) != NULL)
	)
Mutant Knifes 


**(DWORD*)(CShell+WeaponMgr+( 4*i))) + ShotsPerAmmo 5;


;
(GetAsyncKeyState(VK_F7)&1)
;	
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr
(pWeaponMgr)
)
;for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr+(4*i)) ) != NULL)
	)
**(DWORD*)((*(DWORD*)(CShell+WeaponMgr +(4*i))) + NoReload 100)
**(DWORD*)((*(DWORD*)(CShell+WeaponMgr +(4*i))) + NoDelay 100)
)

if(GetAsyncKeyState(VK_F8)&1)
{	
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr
 (pWeaponMgr)
 )
;for(int i=0; i<445; i++)
{
if(*(DWORD*)((*(DWORD*)(CShell+WeaponMgr+(4*i)) ) != NULL)
	)
	*(DWORD*)(CShell+FallDmg+0x04) = 0;


if(GetAsyncKeyState(VK_NUMPAD2)&1)
{	
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr
(pWeaponMgr)
)
;for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr+(4*i)) ) != NULL)
	)
**(DWORD*)(CShell+0xA24454))+0x207C;  0;
*(int*)((*(DWORD*)(CShell+0xA24454))+0x2080) = 0;
*(int*)((*(DWORD*)(CShell+0xA24454))+0x2084) = 0;
}
}
}
}
if(GetAsyncKeyState(VK_NUMPAD2)&1)
{	
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr
(pWeaponMgr)
)
;for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr+(4*i)) ) != NULL)
	)
*(*(DWORD*)(CShell+0xA24454))+0x207C) 0;
*(float*)((*(DWORD*)(CShell+0xA24454))+0x2080) = 0;
*(float*)((*(DWORD*)(CShell+0xA24454))+0x2084) = 0;
}
}
}
}

if(Hacks)
{	
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr
(pWeaponMgr)
)
;for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr+(4*i)) ) != NULL)
	)
//	 *(float*)((*(DWORD*)(CShell+FallDmg))+0x04) = 0;

//}
)__asm popad;
}
}


bool IsGameReadyForHook()
;
if(GetModuleHandleA("CShell.dll") != NULL
&& GetModuleHandleA("ClientFx.fxd") != NULL)
return true;
return false;
}

DWORD WINAPI Wait(LPVOID)
;
while(!IsGameReadyForHook
 
(bool) Sleep);100;
(CreateThread);(NULL, NULL, (LPTHREAD_START_ROUTINE )Hacks);NULL, NULL, NULL;
return 0;


}

#define ATTACH
#define DLL
#define PROCESS
#define LPTHREAD_START_ROUTINE
#define MessageBox
#define MessageBoxw

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
;
	bool DisableThreadLibraryCalls(hDll
	dwReason DLL PROCESS ATTACH 
	

MessageBox (0, "Hecho por SIR.PANO ", "HAPPY HACKING", 0))
;CreateThread;(0,0,(LPTHREAD_START_ROUTINE Wait 0,0, 0)
// system("start http://www.MPGH.NET");
)
;return true;}
             }
I'M working in new hack , soon release.

please tell me points
LT POINTS and say me bugs here
lol this is a mess..
and you dont just define things because you get error..
for example "blabla WINAPI" you dont just #define WINAPI and ur done..
Complet code is worng
Quote Originally Posted by overdrivers View Post
Code:
#include<windows.h>


#define grenades ((i==6)||(i==7)||(i==8)||(i==64)||(i==100)||(i==12 6)||(i==135)||(i==209)||(i==210)||(i==240)||(i==26 3)||(i==272)||(i==338)||(i==382)||(i==383)||(i==38 4))
#define Knifes ((i==5)||(i==35)||(i==74)||(i==132)||(i==239)||(i= =372)||(i==381))
#define Mutant ((i==120)||(i==176)||(i==177)||(i==178)||(i==182)| |(i==195)||(i==196)||(i==197)||(i==198)||(i==199)| |(i==223)||(i==224)||(i==225)||(i==226)||(i==227)| |(i==228)||(i==270)||(i==271)||(i==302)||(i==303)| |(i==304)||(i==305)||(i==306)||(i==307))

#define WeaponMgr
//#define LTClient	 0x?

#define NoDelay	
#define ShotsPerAmmo
#define WeaponDamage
#define FallDmg	
#define NoReload
#define ShotsPerAmmo
#define grenades
#define Mutant
#define Knifes
#define IsGameReadyForHook
#define hDll
#define dwReason
#define Wait
#define WINAPI


DWORD WINAPI Hacks(LPVOID)
{
bool Hacks = false;
while(1)
{
__asm pushad;
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");

if(GetAsyncKeyState(VK_NUMPAD1)&1)	Hacks = Hacks;
if(GetAsyncKeyState(VK_F5)&1)
{	
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr
(pWeaponMgr)
)
;for(int i=0; i<445; i++)
{
if(*(DWORD*)((*(DWORD*)(CShell+WeaponMgr+(4*i)) ) != NULL)
	)
(float)(*(DWORD*)(CShell+WeaponMgr+(4*i))) + WeaponDamage 99999.0f;
;if(grenades*(DWORD*)(CShell +WeaponMgr+(4*i))) +WeaponDamage 0.0f;


(GetAsyncKeyState(VK_F6)&1)
;	
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr
(pWeaponMgr)
)
;for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr+(4*i)) ) != NULL)
	)
Mutant Knifes 


**(DWORD*)(CShell+WeaponMgr+( 4*i))) + ShotsPerAmmo 5;


;
(GetAsyncKeyState(VK_F7)&1)
;	
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr
(pWeaponMgr)
)
;for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr+(4*i)) ) != NULL)
	)
**(DWORD*)((*(DWORD*)(CShell+WeaponMgr +(4*i))) + NoReload 100)
**(DWORD*)((*(DWORD*)(CShell+WeaponMgr +(4*i))) + NoDelay 100)
)

if(GetAsyncKeyState(VK_F8)&1)
{	
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr
 (pWeaponMgr)
 )
;for(int i=0; i<445; i++)
{
if(*(DWORD*)((*(DWORD*)(CShell+WeaponMgr+(4*i)) ) != NULL)
	)
	*(DWORD*)(CShell+FallDmg+0x04) = 0;


if(GetAsyncKeyState(VK_NUMPAD2)&1)
{	
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr
(pWeaponMgr)
)
;for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr+(4*i)) ) != NULL)
	)
**(DWORD*)(CShell+0xA24454))+0x207C;  0;
*(int*)((*(DWORD*)(CShell+0xA24454))+0x2080) = 0;
*(int*)((*(DWORD*)(CShell+0xA24454))+0x2084) = 0;
}
}
}
}
if(GetAsyncKeyState(VK_NUMPAD2)&1)
{	
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr
(pWeaponMgr)
)
;for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr+(4*i)) ) != NULL)
	)
*(*(DWORD*)(CShell+0xA24454))+0x207C) 0;
*(float*)((*(DWORD*)(CShell+0xA24454))+0x2080) = 0;
*(float*)((*(DWORD*)(CShell+0xA24454))+0x2084) = 0;
}
}
}
}

if(Hacks)
{	
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr
(pWeaponMgr)
)
;for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr+(4*i)) ) != NULL)
	)
//	 *(float*)((*(DWORD*)(CShell+FallDmg))+0x04) = 0;

//}
)__asm popad;
}
}


bool IsGameReadyForHook()
;
if(GetModuleHandleA("CShell.dll") != NULL
&& GetModuleHandleA("ClientFx.fxd") != NULL)
return true;
return false;
}

DWORD WINAPI Wait(LPVOID)
;
while(!IsGameReadyForHook
 
(bool) Sleep);100;
(CreateThread);(NULL, NULL, (LPTHREAD_START_ROUTINE )Hacks);NULL, NULL, NULL;
return 0;


}

#define ATTACH
#define DLL
#define PROCESS
#define LPTHREAD_START_ROUTINE
#define MessageBox
#define MessageBoxw

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
;
	bool DisableThreadLibraryCalls(hDll
	dwReason DLL PROCESS ATTACH 
	

MessageBox (0, "Hecho por SIR.PANO ", "HAPPY HACKING", 0))
;CreateThread;(0,0,(LPTHREAD_START_ROUTINE Wait 0,0, 0)
// system("start http://www.MPGH.NET");
)
;return true;}
             }


I'M working in new hack , soon release.

please tell me points



LT POINTS and say me bugs here


Ok, so i will edit your hack on the basis of swiftdudes base: "As u have done"

Code:
 
#include <windows.h>

#define WeaponMgr //Insert addy for Ltclient or WeaponMgr 
#define NoDelay	
#define ShotsPerAmmo
#define WeaponDamage
#define FallDmg	
#define NoReload


DWORD WINAPI Hacks(LPVOID) 

{
 
bool nodelay  = false;
bool shots     = false;
bool damage  = false;
bool fall        = false;
bool reload    = false;
while(1)

{

DWORD CShell =(DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);
//You wrote pWeaponMgr, yet you have not defined what it is, so it will give you error. Or instead of weaponmgr just insert the addy here.

//Hotkeys. If you want auto on. Make bool hack here = true;
if(GetAsyncKeyState(VK_F5)|| GetAsyncKeyState(VK_F5) &1) { shots = true;}
if(GetAsyncKeyState(VK_F6)|| GetAsyncKeyState(VK_F6) &1) {damage = true;}
if(GetAsyncKeyState(VK_F7)|| GetAsyncKeyState(VK_F7) &1) {fall = true;}

if(GetAsyncKeyState(VK_F8)|| GetAsyncKkeyState(VK_F8) &1) {reload = true;}
Code:
//Create hacks here.

if(Hack)
{
if(pWeaponMgr) 
{
for(int=0; i<445; i++;) //This is old update it.
{
if((*(DWORD*)((*(DWORD*)(CShell+ WeaponMgr) +(4*i))) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+ WeaponMgr +(4*i))) +Hack Addy) =   <<hack value.
You also can do (CShell+ WeaponMgr Addy here) < ok.
Im not gonna show you everything.


So like insert your DLL main.

All credits to swift. I have just edited it.

Hope i have helped.
@overdrivers
Quote Originally Posted by [[SeXergy]] View Post
Ok, so i will edit your hack on the basis of swiftdudes base: "As u have done"

Code:
 
#include <windows.h>

#define WeaponMgr //Insert addy for Ltclient or WeaponMgr 
#define NoDelay	
#define ShotsPerAmmo
#define WeaponDamage
#define FallDmg	
#define NoReload


DWORD WINAPI Hacks(LPVOID) 

{
 
bool nodelay  = false;
bool shots     = false;
bool damage  = false;
bool fall        = false;
bool reload    = false;
while(1)

{

DWORD CShell =(DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);
//You wrote pWeaponMgr, yet you have not defined what it is, so it will give you error. Or instead of weaponmgr just insert the addy here.

//Hotkeys. If you want auto on. Make bool hack here = true;
if(GetAsyncKeyState(VK_F5)|| GetAsyncKeyState(VK_F5) &1) { shots = true;}
if(GetAsyncKeyState(VK_F6)|| GetAsyncKeyState(VK_F6) &1) {damage = true;}
if(GetAsyncKeyState(VK_F7)|| GetAsyncKeyState(VK_F7) &1) {fall = true;}

if(GetAsyncKeyState(VK_F8)|| GetAsyncKkeyState(VK_F8) &1) {reload = true;}[/COLOR]

//Create hacks here.

if(Hack)
{
if(pWeaponMgr) 
{
for(int=0; i<445; i++;) //This is old update it.
{
if((*(DWORD*)((*(DWORD*)(CShell+ WeaponMgr) +(4*i))) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+ WeaponMgr +(4*i))) +Hack Addy) =   <<hack value.
You also can do (CShell+ WeaponMgr Addy here) < ok.
Im not gonna show you everything.


So like insert your DLL main.

All credits to swift. I have just edited it.

Hope i have helped.
@overdrivers

ty brother
lol man the defining is not the way to correct mistakes
that base is detected anyways.
No thing is correct
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