unlimited ammo

Posts 16–30 of 41 · Page 2 of 3
Quote Originally Posted by supercarz1991 View Post
here's my thought (cuz it can be done via model)

delete all nodes
release nao
Quote Originally Posted by supercarz1991 View Post
here's my thought (cuz it can be done via model)

delete all nodes
I mean, its worth a try, but I cant be certain that that will work
Quote Originally Posted by aeronyx View Post
Stick a dick in it.

In reality though, I was going to suggest something like replace the firing animation with the idle animation.
would that remove sway? just wondering cause iI was thinking of doing that.

Quote Originally Posted by Lmsjr1234 View Post


Yeah that is probably what they are doing and it needs no reload to work idk why though
Im pretty sure it is no reoload because it freezes the ammo counter, well atleast thats how the unlimited ammo on halo ce works.
Halo unlimited ammo is 100%this different. I can make that with my eyes closed
Quote Originally Posted by supercarz1991 View Post
Halo unlimited ammo is 100%this different. I can make that with my eyes closed
I know its easy, but wouldnt it be basically the same thing, freezing the ammo. or are do the ca unlimited ammos just tell the server to replish ammo. Also doenst the unlim ammo cause it to shoot blanks during reload time.
Quote Originally Posted by Crunchy Bacon View Post
Waiting for Nexon's response.

This. Made. My. Day.
or maybe create an infinite loop of the frames?
Just wondering why are you trying to make unlimited ammo when nexon put the code for unlimited ammo in gms. You get unlimited ammo in traingvdo why not just swap out the codes that are in gms using hex edit. If this works put on elite only please.
Quote Originally Posted by spidermanftw View Post
Just wondering why are you trying to make unlimited ammo when nexon put the code for unlimited ammo in gms. You get unlimited ammo in traingvdo why not just swap out the codes that are in gms using hex edit. If this works put on elite only please.
Because gms is like attributes and I don't feel like Messin with it
Umm... what kind of blanks are we shooting here? o.o
Baby makin' blanks

Can't have no pregnant bitches in this section
it wouldn't let me edit for some reason...

anyway, i just acidently found this when reversing something on CA on Desert Thunder

Code:
static bool InfiniteAmmo( HOBJECT hObj, HWEAPONDATA hWpnData )
{
	if ( !g_AIInfiniteAmmo.IsInitted( ) )
	{
		g_AIInfiniteAmmo.Init( g_pLTServer, "AIInfiniteAmmo", NULL, 0.f );
	}

	if ( IsAI( hObj ) && g_AIInfiniteAmmo.GetFloat() != 0.0f )
	{
		return true;
	}

	if ( IsPlayer( hObj ) && g_pGameServerShell->IsInfiniteAmmo() )
	{
		return true;
	}

	return g_pWeaponDB->GetBool( hWpnData, WDB_WEAPON_bInfiniteAmmo );
}
its funny, it looked familiar, turns out its directly from the FEAR SDK and used in CA XD
Posts 16–30 of 41 · Page 2 of 3
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