Kriss Super V Review
Introducing; the Kriss Super V. A devastating gun from looks, and from the inside to the outside.
Credits and my thanks go to @Wolf for letting me use his review template.
- Ingame stats

The Kriss Super V, a gun powered by the V System. The stats are pretty agile. It's got low power, but a tough accuracy. It's pretty quick, too. The weight is very light, and all around it feels good to be wielding it against players. The recoil is very vulnerable like all SMG's, which makes it a good competitor against other guns. The main trait though is its accuracy; this gun has the accuracy that could potentially leave someone dead at first sight.
- Picture:

The look of the Kriss-Super V is nice. The texture in between and all around the weapon are good, but I somewhat notice the low quality of a few textures, especially the left side view of the gun. It also has a scope which looks really nice, although it's non-functional. The way the character holds the weapon is pretty basic.
- First thoughts
My first though of the gun was that it was pretty 'noob' in terms of its stats and basically trying it out. I liked the fact that it was bottom-line fast, and the weight was very light, allowing more maneuverability when in a match. The power didn't seem to surprise me, since this gun is an SMG, and majority of the SMG's have relatively low power.
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- This gun is similar to...
an MP5. An MP5 has low power, yet great accuracy and speed, along with it's low weight. Basically Kriss and MP5 carry the same traits, although Kriss has it's advantages over the MP5. For example; spray pattern. I tested out the MP5 in comparison to the Kriss, and I felt that the MP5 had more of a 'wilder' spread in comparison to Kriss's steady spray pattern.
- Power
Before it was nerfed, it had power close to an AK; from what people say. After it got nerfed, it became a solid SMG. The power for an SMG is average. It's steady. About 4-5 shots should take someone down from close range if your attempting to shoot at the body. One or two shot head shot guaranteed from close range. From farther ranges, the sustainability of the Kriss's damage tends to lower, which then causes a problem. This gun is only suitable for close range, not for mid-long range.
- Recoil
Recoil is pretty steady on this gun. The recoil from close range tends to stay steady and almost one place, which is great. Over ranges, however, like every sort of gun, the recoil spreads, which makes it hard to kill people over longer ranges with this gun. Like said, the Kriss is made for close range, not long range.
- Reload
Reload time is good. It ranges for about 2 seconds or less, which is really good. In comparison to MP5 or P90, this gun is fast in terms of reload, which lessens the "let down rate" on this gun.
- Range/accuracy
From close range, this gun is a monster. Over growing ranges, this gun becomes less of a monster. Relatively, it sucks at mid-long range, most likely because of it's low power. Accuracy is well on this weapon, as its the guns main trait. Close range this gun has steady accuracy. It's pinpoint accuracy for the first 2-3 shots, but then later the recoil starts introducing itself.
- Price
The price is 1,000ZP/Crate. It is available in the Black Market.
- Is it worth it?
If your into a lot of TD matches, MM/HM/ZM, and even S&D, this gun is for you. TD because most of the matches and combat you receive in TD games are close range. MM/HM/ZM obviously because of the Kriss's fast speed, which can keep a mutant away, or blow out a zombie easily. S&D is a new trait, especially for SMG's. Most SMG's don't really focus on S&D, but in my opinion, because of the fast speed and great accuracy this gun carries, it can be a tough competitor in situations.
- Overall
Overall the gun is well put and can be used greatly. The fast speed of the gun makes up for it's power, the recoil isn't to shabby, the accuracy is devastating, and the weight on the gun is fairly light, which allows you to move more.
- Who should use it?
Like said before, anyone who basically likes to play TD/MM/HM/ZM/S&D. The first four listed are pretty self explanatory, but S&D is the odd one. In my opinions, at situations I get in an S&D match, using Kriss helps in close range. With it's fast speed and accuracy, it should be able to take on almost any gun from close range. You would have to worry about mid-long range, though.
Credits and my thanks go to @Wolf for letting me use his review template.



Before this gun was nerfed; best weapon IMO.
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