MapEdit Rust

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MapEdit Rust
This edit is more a update on previous versions;
Credits to the original coder
Picture
credits to me for the "extension"
please tell me if you like it as i have many more of my own map edits
This might not work on a qczm if not please remove the "( and )" off the end of the doors commads
example; CreateDoors((1673, 4488, 217), (1680, 4825, 216), (90, 180, 0), 10, 2, 20, 75) changes too ; CreateDoors((1673, 4488, 217), (1680, 4825, 216), 90, 180, 0, 10, 2, 20, 75)
Code:
Rust()
{
	CreateBlocks((773, 1080, 258), (0, 90, 0));
	CreateRamps((745, 1570, 383), (745, 1690, 273));
	CreateDoors((565, 1540, 295), (653, 1540, 295), (90, 90, 0), 3, 2, 20, 60);
	CreateGrids((773, 1135, 258), (533, 1795, 258), (0, 0, 0));
	CreateGrids((695, 1795, 378), (533, 1540, 378), (0, 0, 0));

	CreateGrids((773, 1540, 498), (630, 1795, 498), (0, 0, 0));
	CreateRamps((560, 1795, 498), (560, 1600, 378));
        CreateWalls((790, 1795, 278), (790, 1540, 378));
	CreateWalls((790, 1795, 378), (790, 1630, 498));
	CreateRamps((790, 1560, 378), (1200, 1560, 378));
	CreateRamps((1200, 1560, 378), (1200, 1200, 378));
	CreateGrids((1100, 1200, 378), (1300, 1000, 378), (0, 0, 0));
	CreateWalls((1075, 1200, 378), (1140, 1200, 455));
	CreateWalls((1270, 1200, 378), (1325, 1200, 455));
	CreateDoors((1100, 1200, 378), (1200, 1200, 378), (90, 90, 0), 4, 2, 20, 80);

	CreateWalls((515, 1540, 278), (515, 1795, 498));
	CreateWalls((773, 1540, 278), (715, 1540, 378));
	CreateWalls((590, 1540, 278), (533, 1540, 378));
	CreateWalls((773, 1540, 398), (533, 1540, 428));
	CreateWalls((773, 1540, 458), (740, 1540, 498));
	CreateWalls((566, 1540, 458), (533, 1540, 498));


	CreateGrids((773, 1540, 498), (630, 1795, 498), (0, 0, 0));
	CreateWalls((773, 1540, 498), (533, 1540, 538));
	CreateRamps((560, 1795, 498), (560, 1600, 378));
	CreateDoors((560, 1500, 498), (560, 1720, 498), (0, 0, 0), 2, 1, 15, 80);
	
	CreateWalls((790, 1795, 498), (790, 1540, 660));
	CreateWalls((515, 1540, 498), (515, 1795, 660));
	CreateRamps((560, 1550, 498), (560, 1795, 620));
	CreateDoors((560, 1500, 598), (560, 1690, 610), (0, 0, 0), 2, 1, 15, 80);
	CreateGrids((773, 1540, 620), (630, 1795, 620), (0, 0, 0));
	CreateWalls((773, 1540, 620), (533, 1540, 660));
}
i have had to remove the back wall of the bunker due to the entities limit
feel free to pop into my server sometime 81.30.64.66:28960
[UD] Dan
i think it is the same only you have deleted some codes?
No i added a lot, it is the same one with an "extension". I have updated again on my server (currently down but will be back with avangance;D)
previous mod was this:
Code:
	CreateBlocks((773, 1080, 258), (0, 90, 0));
	CreateRamps((745, 1570, 383), (745, 1690, 273));
	CreateDoors((565, 1540, 295), (653, 1540, 295), (90, 90, 0), 3, 2, 55, 60);
	CreateGrids((773, 1135, 258), (533, 1795, 258), (0, 0, 0));
	CreateGrids((695, 1795, 378), (533, 1540, 378), (0, 0, 0));
	CreateGrids((773, 1540, 498), (533, 1795, 498), (0, 0, 0));
	CreateWalls((533, 1795, 278), (773, 1795, 498));
	CreateWalls((790, 1795, 278), (790, 1540, 498));
	CreateWalls((515, 1540, 278), (515, 1795, 498));
	CreateWalls((773, 1540, 278), (715, 1540, 378));
	CreateWalls((590, 1540, 278), (533, 1540, 378));
	CreateWalls((773, 1540, 398), (533, 1540, 428));
	CreateWalls((773, 1540, 458), (740, 1540, 498));
	CreateWalls((566, 1540, 458), (533, 1540, 498));
please note the well .. Massive size difference and awesomeness ;D
Posts 1–3 of 3 · Page 1 of 1

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