
Originally Posted by
pronten
every map in warrock have every odd value of fog so the value of the fog is static
Thats Right But that is back to the map so cuz if you made NFog Like This
Code:
if(RL_NFog==1) {pDevice->SetRenderState(D3DRS_FOGENABLE, false);}
It Works fine . . . . but not on all maps cuz some got diffrent NFog Degree