DetectedDankSole 2.0 [Including BindFix]

Posts 91–105 of 163 · Page 7 of 11
And it is interesting.
I can use (vin3,vin4,vin4b,vin5,vin5vb).dll (dectected..but can use)
god and ohk command are working.
Quote Originally Posted by vandsapia View Post
And it is interesting.
I can use (vin3,vin4,vin4b,vin5,vin5vb).dll (dectected..but can use)
god and ohk command are working.
Yea. Why not.


Quote Originally Posted by vandsapia View Post
reloadmap command is not woking. out of the game.
Is this only my problem?
Bind it to a key.
Ok, I got this error GameHack Detected : .../VinV5b.dll So in order to fix this (if I read all of the posts right) is to use PerX Injector instead of Sinject? And the God works with the DanK2.0 on my end but OHK does not, so to fix this I need to use the Nico.dll instead of the DanK2.0?

Really sorry for all the questions, I'm just trying to figure out things. If I do need to use the Nico.dll instead, where would I find that? Search function for these forums aren't working for me. Again, thanks so much for the help.
Quote Originally Posted by LadyDiablos View Post
Ok, I got this error GameHack Detected : .../VinV5b.dll So in order to fix this (if I read all of the posts right) is to use PerX Injector instead of Sinject? And the God works with the DanK2.0 on my end but OHK does not, so to fix this I need to use the Nico.dll instead of the DanK2.0?

Really sorry for all the questions, I'm just trying to figure out things. If I do need to use the Nico.dll instead, where would I find that? Search function for these forums aren't working for me. Again, thanks so much for the help.
Use the Vin EU, not the one for NA. Oh and learn to read.
Can someone tell me why i can't bind this costume color along with the costume to a key?

Bind "L" "cc_change_costume 1 26;
cc_change_costume_color 1 0 000000;
cc_change_costume_color 1 1 000000;
cc_change_costume_color 1 2 000000;"

but the console only binds the first line, the color changes the first time but the coloration part is not binded. If I use the bind again I get only the default white color, which is no colors (000000 is black).

I had this problem before, but with Dank's .ini console it was solved. I think the command maybe to long of something for the gui console to recognize. Anyone know a way around this? It is possible to use the .ini with the new console?
Quote Originally Posted by LadyDiablos View Post
Ok, I got this error GameHack Detected : .../VinV5b.dll So in order to fix this (if I read all of the posts right) is to use PerX Injector instead of Sinject? And the God works with the DanK2.0 on my end but OHK does not, so to fix this I need to use the Nico.dll instead of the DanK2.0?

Really sorry for all the questions, I'm just trying to figure out things. If I do need to use the Nico.dll instead, where would I find that? Search function for these forums aren't working for me. Again, thanks so much for the help.
here is what i did: I download the VinEU, that is the Eu version. inject it with Dank v2.0 and I use Pie bind 2.0, it works for me. Speed hack is patched, i think, so don't use any speed hack or hack will get detected. other things seem fine to me. k hope that help XD
other commands that were patched: all the craft times (enhance, dye, enchant), and bomb detonation delay.
Quote Originally Posted by Sakal103 View Post
here is what i did: I download the VinEU, that is the Eu version. inject it with Dank v2.0 and I use Pie bind 2.0, it works for me. Speed hack is patched, i think, so don't use any speed hack or hack will get detected. other things seem fine to me. k hope that help XD
Thank you. Working now.
Quote Originally Posted by mmodude112 View Post
Can someone tell me why i can't bind this costume color along with the costume to a key?

Bind "L" "cc_change_costume 1 26;
cc_change_costume_color 1 0 000000;
cc_change_costume_color 1 1 000000;
cc_change_costume_color 1 2 000000;"

but the console only binds the first line, the color changes the first time but the coloration part is not binded. If I use the bind again I get only the default white color, which is no colors (000000 is black).

I had this problem before, but with Dank's .ini console it was solved. I think the command maybe to long of something for the gui console to recognize. Anyone know a way around this? It is possible to use the .ini with the new console?
Nvm, it seems I had spaces in between to ";" symbols, fail.
Quote Originally Posted by Nico View Post
Dun use any speedhacks in town.
They won't listen bro, I've seen these morons run around town and they always say "Well all other people think it's a Lag Glitch", It's like telling a shit head kid not to play with matches. Only problem we all suffer for their ignorance.
New to this..

"Adobe reader could not open 'DankSole.rar' because it is either not a supported file type or because the file has been damaged(for example, it was sent as an email attachment and it wasn't correctly decoded)."

This is what it says when i click on the download link
Could someone help me fix this?
Quote Originally Posted by m4nd4rk View Post
New to this..

"Adobe reader could not open 'DankSole.rar' because it is either not a supported file type or because the file has been damaged(for example, it was sent as an email attachment and it wasn't correctly decoded)."

This is what it says when i click on the download link
Could someone help me fix this?
Erm. Adobe. Reader. Wtf. Use 7z or WinRar to unpack it.
Also it seems the fill items command is patched but the command to give secondaries still works as does the commands to travel to rocheste and colhen
why dont people read before asking, everything needed to know is on these past 9 pages of comments @_@
I was just wondering why you chose to make it console only? Because i thought non-console was great. Just curios i guess.
Posts 91–105 of 163 · Page 7 of 11
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Talk with us